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Super Star Treatment GuidelinesWhile it's rather straightforward, I've been shocked before about the heed paid to what should be taken as understood facts. So, to spell it out without any doubt, here's all that you can do to make your submission count: Pick an existing Copy Ability from a Kirby game - I want that clear. Ball is a real ability. "Devil" is not. Throw is a real ability. "Darkness" is not. Use a power that has actually been used in a Kirby game and expand on it. You are not inventing new abilities here, just uses for them. Increase application - The point of this is to expand what an ability can do when wielded by Kirby, just like Super Star did with his previous one-trick ponies. While I won't necessarily bar abilities that came out after Super Star, use your head. Something like Smash is already a varied power that responds to different directions when used, as is Magic. Even Animal gets a dashing attack, something that was spawned from this game. Give a good amount of moves - As said before, even Stone had three uses. Well, the bar is set above Stone. You should be able to do better. Multiple transformations are nothing new when they all do the same thing. Give a good amount of variation - Ice is a good example of a varied ability: on the ground, it spits frost forward. Dashing, it makes a snowy aura. In air, it does a diagnol targetting spin that I hated aiming. And, up close, it gobbles the enemy. No one cares about damage - Not really a rule, but something I'm sick of. People always seem to make things do MAXIMUM DAMAGE! whenever they mention how much damage an attack does, making the entire mention worthless altogether. Obviously, a rapid barrage attack is going to do less damage than a single, slow, give-up-your-ability attack. It doesn't need labeled "strong" or "weak". People can figure that out. No one cares about hats - Every ability already has a hat. There's no need to mention what it would be or change it from what it has been established as. Costume design is getting off base to what this is suppose to be about, anywise. No one cares about helpers - Again, totally not what this is about. The helper, whether old or "your" new one, would behave just like any other. If it was something like Plasma Wisp which did something differently, movementwise, I can see it warrenting a mention. Don't care if someone else sent it - I know there's only so many abilities that weren't included in Super Star, but I figured everyone has to have an opinion on what so-and-so should have done if it made it into the title. I don't think any two are going to come out close to the same. New! Combos Aren't Abilities - I mean, they are, but for purposes of this, no. The combinations seen in The Crystal Shards or even Squeak Squad for that matter are not really standard Kirby game abilities. More than one person thought they'd be slick and try that. But, you know, it's suppose to be a real ability that actually could have been included in Super Star... even though time travel has been allowed... Move list convension - I'm sure everyone has some way to present how the moves are used, but let's try to keep it some type of a uniform fashion, okay? < - Forward, ^ - Up, > - Back, V - Down, A - Attack, J - Jump, R - Release Ability, G - Guard. (A) - Tap/Press button, [A] - Hold button, (((A))) - Rapid pressing, [[[A]]] - Hold down/charge. (In air) - mention when off the ground, otherwise assumed to be on, (Dashing) - in a run. (...) - any other notes, put in parenthesis, + - links conditions together. I'm not saying you'll get a Hammer o' Death if you don't follow these to the T, but at least try to match something like this. - See What Others Submitted -
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Last Updated - March 1st, 2009 | |
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