Mi mi mi mi....
LAAAAAAAAAAAAAA! Microphone
Kirby, please take the stage.
Microphone has been a long-running Kirby ability, and probably
one of his most dangerous, or at least the most notorious.
Ever since Kirby's Dream Land,
it's been a known, accepted, and feared fact that our pink
friend Kirby can NOT carry a tune. And releasing his deadly
caterwauling into a microphone or other sound amplifier just
serves to make the decibels even more deadly. Microphone Kirby
can REALLY clear the house with some of his "greatest hits".
And depending on the game he's in, he might just have more
than one tune to carry to your heart... and make your ears
bleed all the same.
Back
in Kirby's Dreamland, Microphone was an item/ability, and a
one-timer at that. You found the Microphone in Castle Lololo,
and had to use it in the room in which it was found, or else
it was all but useless. The song Kirby had for his foes was
unforgettable though. He's changed the tune a little bit (VERY
silght difference in screeching) since then, but the effect
remains the same. One song, and your enemies bite the dust.
However, in the Microphone room, Kirby would have likely
killed everything nearby just to REACH the item.
Picture courtesy of Kine the Genius!
Kirby's Adventure
treated us with a relatively new Microphone ability.
Instead of ONE screen-clearing aria, Kirby had THREE...
yipes! All that noise three times over is enough to give
even the toughest bosses a severe migraine. In fact,
it'd take a huge bite out of their HP if he sang all
three tunes. THAT serves to make it even deadlier than
Crash, if you consider only the fact that it can clear
enemy infested screens three times to Crash Kirby's one.
However, Microphone was RARE. REALLY rare. You could
find Bombers or Poppy Bros. to give Crash in more levels
than you'd find that alarm clock mini-boss (Clockwork?)
that ccarried the Microphone ability. And Walkie back
then was just one of Paint Roller's sinister designs. So
finding them wandering around... wasn't gonna happen.
But getting to see Kirby belt his hits into a megaphone,
desk mike, and stage mike with stand and rocker pose was
just adorable... even when it brought down one of
Rainbow Resort's rainbows, almost on his hed (how he
goes from Microphone to Parasol Kirby so fast, we'll
never know)
Kirby
Super Star did little if anything to differentiate from
Kirby's Adventure Microphone ability. Kirby now wore a
baseball coach's hat for his megaphone song (which had the new
"modified" screech), the headphones we know and love for his
desk mike solo (song seems to be early shades of his current
voice), and a very, VERY deep solo with the stage mike... and
he had a killer green and yellow mohawk as well! Clockwork was
gone, but now Walkies could be found... walking and singing
their deadly notes at Kirby. Kirby could get his Microphone
ability from them, or from Mixing. Walkies were rare,
though... and totally absent from Milky Way Wishes and The
Arena. At first, I thought this setback would prevent me from
figuring a damage factor for it (no Computer Virus RPG battle
with Microphone), but then... I figured Dynablade was a fine
substitute. An FAQ I read weighs Dynablade in at 225 HP...
There's Walkies in the 4th Dynablade stage... after three
songs, I recalled the Burning Leo helper I had as 2P, and
finished her off with Fire Blow... took 13 shots. So she had
65 HP left after the concert. The difference between 225 and
65 is 160. So all three songs do a grand total of 160 damage.
That's the same as four hits with the sitting fireball attack,
or two Hammer Flip attacks (80 dmg each hit). Each song alone
does 53.33333333 damage. Seemingly weak, but if you consider
the fact that icrophone clears screens, and the stacked total
is the same damage as Crash... you're talkin' one lethal
ability here. Too bad you can't make helpers of Walkies...
being able to sing to ol MK woulda been fun... (I think you'd
die from the ROMK time limit before you could get to him with
Microphone, unless you had a decent helper, or a friend over
to control your helpers.)
Kirby: Nightmare in Dreamland
is just Kirby's Adventure with new sprites, a few changes in
level layout, upgraded graphics and music, and some weakened
abilities and the KSS/animé/original design hats. Microphone
Kirby is prety much the same as in Super Star. However, he now
sings in his Kirby voice instead of the screeches. No big
deal. He's still deadly. Actually, Microphone is stronger than
Crash in this game (Bonkers had enough HP for two more attacks
after one Crash blast, but icrophone killed him off with all
three songs.), but why and how? Probably HAL tweaking some
abilities. Hammer WAS weakened, after all... Again,
Microphone's rare. Only Clockwork and Walkie wield it, unless
you're a crackshot Mixer.
We revert
to but one aria (the headphones and desk mike song) for
Kirby Air Ride,
but now Walkie's a "wild card" enemy... he'll show up
randomly in some courses (Walkie, Skull Bomb, and Noddy
will just appear in some spots, and wherever you spot
one of them, the other (or one of the course's "regular"
enemies) will show up later in the race), but you might
be able to snag three of them in one race... maybe even
one LAP sometimes. (Try Magma Flows or Sky Sands for
this). Kirby can still clear screens (and shatter coral)
with his song, and it knocks his rivals silly...
however, the burst into the air is GOOD for anyone on
the Winged Star, so be careful. Microphone's a good
ability to use against Dedede, and for just plain being
evil in City Trial and Top Ride. However, the Microphone
is an item there, as opposed to a Copy Ability (well...
it's a "panel ability" in City Trial; there ARE no
enemies there besides maybe Dynablade). It's also got a
decent range, but it's not gonna clear the whole course
of enemies. However, depending on WHERE in some couses
you get it, you might KO some enemies that are pretty
distant at the time, based on the way the course is
shaped. Bad if you want Needle or Tornado in Sky Sands
sometimes. Walkie is also afraid of Celestial Valley for
some reason; I RARELY see him there in Air Ride, and
he's only in the LAST lap of Time Attack mode.
Animé
Microphone Kirby... first of all, 4Kids did NOT have it
wrong. NOA just shortens Microphone Kirby to "Mike
Kirby". The ability name is Microphone, and thats what
the dub calls it. So that aside, this ability seemed to
thoroughly confuse Meta Knight, and it De-De-Destroyed
Castle Dedede, as well as some monsters at HNC/NME
headquarters. Heck, from what I've heard, Walkie was
spit out after Kirby finished his song, and it ran from
Kirby in fright. I guess enemies don't know that they
fuel Kirby's abilities while they're in his belly.
Admittedly, at the time f this writing, I haven't yet
seen the episode "Welcome to Dedede-Vegas"/"Abusement
Park"... but supposedly, as of this writing, Microphone
will be back soon, and I WILL record the episode to
survey the damage he does this time. Before I forget,
his transformation sequenc is one of only THREE
sequences visible in the show's dub opening. He
apparently goes for the look of his second KSS/K:NiDL
song, with the headphones and deask mike. And his
sequence not only has the stars in the background like
Fire, Cutter, Bomb, Parasol, Mirror, etc... (albeit
radiating outward from Kirby instead of falling/rising
behind him) but it also has a bunch of colorful notes as
well. From what I've heard, he actually sings in the
original, and just goes "Poyo" to the tune of the
Japanese opening, "Kirby March" in the dub... I can only
imagine him singing the dub opening as Microphone
Kirby... yeah, DEADLY! My poor ears!!!
For a limited-use power, Microphone is pretty decent. And it's
CUTE, and rather unexpected... So I rate it a perfect 10!
Though I must wonder who'd win... Shade Man (Mega
Man 7, with the Noise Crush weapon) or Microphone
Kirby...