So I've gotten through nearly all of the new content at this point. Beat Guest Star mode as Magolor, Taranza, Susie, and the Mages, got an A rank on Another Dimension Mode (just a few hearts to go back and collect) and I've nearly beaten Soul Melter EX, Morpho Knight EX took me out right at the end so I didn't get to see if Void Termina changed at all.
Magolor is pretty fun to play as. His dash attack has a lot of vertical control, so its pretty easy to launch yourself through whole rooms weaving up and down to avoid changes in ground level. His basic attack is a slight homing projectile that can be fired surprisingly quickly, you also enter a free-moving hover state while doing so and while charging further levels of the attack. Its pretty easy to just spam that move and hover around a bit to take out whole groups of enemies with little effort. He also gets Ultra Sword as one of his moves and it is incredibly powerful. I'm not sure what it's base damage is since I've only used him in Guest Star mode where your power levels vary, but it'll often two-shot mini-bosses and take a sizeable chunk of health out of bosses too. He can summon needles out of the ground which has huge range and also solid power. Then he has apples... they exist. His dash attack is wind, his standard projectile is electric, and his fully charged projectile is fire, and holding up summons the Lor Starcutter that other players can jump onto, upon which Magolor will launch it forward as an incredibly powerful projectile which can also break Friend Throw Blocks. Probably the most fun character added to the roster this time around.
Taranza is decent. His standard attack and dash attacks are the same as Spider's, and setting up the big web or the several small webs from your dash attacks is still a solid method of combat. That said, his other options get pretty intense. Up attack in the air charges a big electric ball that he'll throw downwards at an angle. It's huge, does major damage, bounces around the room and lasts a while, so it can pretty easily take out whole rooms without issue. His downwards attack charges up an explosion around himself, at full charge this thing had roughly as much power as Magolor's Ultra Sword, but you can float around freely while charging and the blast radius is huge, making it a good deal easier to safely use. Then there's summoning Sectonia, she stays in one place and strikes the ground around her with a ton of lightning, doing massive damage over time. Combining these three moves can fill the screen with complete devastation, much like Daroach just keeping all of your big damage sources in play will take out pretty much anything without issue. There's also attacking up while on the ground, he pulls a big vine out of the ground which sits in place for a while, acting as something of an area denial attack. Just another bit of damage to add to your screen-covering barrage. Despite his power, I wasn't really feeling Taranza that much. Summoning Sectonia in the right position pretty much ensures any wave of enemies will be taken out the moment they spawn in, so then you're just waiting a while until they're done spawning. It is efficient, but not that interesting. With Daroach I felt like I was constantly managing all of these different attacks with their charge times and delayed detonations and long lasting effects, here its just Sectonia with maybe an explosion or bouncy ball occasionally.
Susie though, she was a major disappointment for me. My favorite ability is Jet, and seeing Susie have Jet's moveset got me really hyped for her inclusion. Unfortunately, her version of Jet is pretty terrible. You have to use your dash attack to charge it, making it difficult to use mid-air unless you're doing a jet chain. When she does launch, she barely goes anywhere at all. I loved Jet in great part because you'd fly over half the screen in one fully charged blast, but with Susie it feels like she barely goes anywhere at all. And as for launching oneself upwards? Once again, barely gets any height, and there's even a delay before she actually goes up! It also doesn't seem to have the sizeable power Jet normally has. At the very least, her standard attack, her ray gun, is decent. In particular with the fire element it becomes a powerful flamethrower. Hovering around with her propeller dealy and holding down the attack button to fly forwards with a wall of flames is incredibly effective. Of course, the big deal with Susie is she can summon her own robobot. Its okay. The standard attack spins the arms around like a sawblade, which does surprisingly little damage. With the wind element this allows the robobot to fly freely, which is important because otherwise it only has a double jump, pits are actually dangerous now! Up attack launches some missiles, nothing really special there, once again surprisingly little damage. Then finally it has a ground pound for its down attack, and this is where all of the damage was hiding! Unfortunately it's invincibility frames are lacking, so landing directly on top of a boss with this isn't ideal, you'll need to hit them with the explosion it causes upon landing. I think the robobot may take less damage than normal, though don't quote me on that.
So then we had the Jambastion Mages. You don't need to S Rank Another Dimension mode to unlock them, I think they only require 100 hearts to obtain, I had around 107 I believe. Next to Magolor, these three were my favorites. Each Mage has her own full moveset, and you can swap between them any time with down attack. Zan Partizan in particular is extremely fast, both in movement and attacks. She also gets both of her super attacks with her lightning laser and her electric ball launcher doing massive damage and covering huge sections of the screen easily. Francisca is okay, she can shoot ice shards downwards for decent coverage, her weapon has a solid range with good power, she freezes with basically every attack so you can always expect extra damage from knocking frozen enemies around, and her super move is her water gun which you can aim and bounce off of floors and ceilings. The water gun is surprisingly powerful, especially in comparison to the damage the other two do with their super moves. A constant stream of damage with infinite range that you can aim really shreds through most bosses, but Pon and Con in particular are annihilated by it. Then, finally, Flamberge. She has a cool dash attack, sticking her sword in the ground as she revs forwards, doing a huge swing at the end. She has more standard attack combos than the other two doing major damage and even ending with launching an arc's worth of projectiles. Attacking down in the air stabs into the ground and even picks up a rock to throw as a projectile. Her super move is her huge fire cannon and it does huge damage, though surprisingly not much more than what the other two do with their moves. Since Zan Partizan has two super moves, one of them exactly like Flamberge's, and since Francisca can aim and redirect hers, I would've expected Flamberge's weapon to do way more damage to make up for all of that, but no, not really, it's about the same if not less. Flamberge was probably the one I used least out of the three, but she was still certainly playable.
So, Another Dimension mode itself. It's split into four levels, and they all have a distinct pattern. First, go through a section with a predetermined copy ability. The next three sections will then have you playing as one of the dream friends. Level 1 has the three the game started with, Bandanna Dee, Dedede, and Meta Knight, Level 2 has the first DLC trio, Level 3 has the second DLC trio, and Level 4 has the latest DLC trio. After going through that levels three dream friends, go through another section with a predetermined copy ability which primarily focuses on one of the four super friend abilities. Finally, top it all off with an extra hard version of one of the game's bosses. After beating the first level, you can choose to do the next three in any order you want, though they aren't marked in any way. In the level selection room, entering the portals left to right will take you through the areas numerically, ending with the Magolor/Taranza/Susie section. Seven of the bosses in total have been given new fights, and boy they are HARD. I normally only die to instant death and during the True Arena in Kirby games, but each of these bosses individually really gave me a run for my money! I'm pretty sure I only managed to get through one of these fights without dying, and that was because I cheesed it with Adeleine's Still Life ability to restore health. Even with that ability, the final fight against all three Mages simultaneously is one of the most hectic experiences I've had in a Kirby game. With three opponents all doing huge damaging attacks, and with three allies jumping around making things even more chaotic, it's hard to keep track of what is going on and where you are! The game even lags during that particular fight so many effects are going off at once. Never before has Kirby been this intense. Though I said 7 bosses got new versions, only 6 of them are in Another Dimension. When playing as the Mages in Guest Star mode, they'll fight these alternate bosses (and not themselves, to note). Their Morpho Knight at the end is Morpho Knight EX, he isn't actually that much tougher, especially compared to how the other bosses got buffed both in new moves/forms and in MASSIVE amounts of health. I'll often go through boss fights in this game with the enemy only getting two or three attacks in before they fall, but not with these guys. You're gonna see everything they've got.
Of course, since I haven't gotten S rank on Another Dimension or beaten Soul Melter EX, I haven't QUITE done everything there is to see. Void Termina might have a new form, you might get something cool for S rank, I'll find out eventually. Still, those are my very comprehensive thoughts on the latest update! For everyone who complained about the game being too easy, well, you've got your hard mode now! Probably the hardest in the series, even! A ton of fun though, I'll definitely be coming back for this bit.