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 Post subject: KSSU Copy Guide
PostPosted: September 23rd, 2008, 3:32 pm 
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Favorite Kirby Game: Kirby Super Star Ultra
Location: NY
Welcome to the KSSU Copy abilities guide! Are you curious about various powers the puffball has at his disposal? Well look no further! Here you'll find a list of all the powers in Kirby Super Star Ultra, as well as their descriptions and damage data! There's a lot of tricks you can pull off with each of them. I hope this topic will be helpful to you!

Notes:

1. Ultra's physics and mechanics are a mix between the original Kirby Super Star and the Kirby & The Amazing Mirror.
2. Grab techniques are easier to pull off and enemies produce more objects and projectiles that can be grabbed.
3. Button presses are much more lenient on timing in KSSU than KSS.
4. Unlike KSS, some abilities have Aerial Dash Attacks that can't be canceled by resetting the D-Pad to neutral.
5. Like in Kirby Super Star, spitting after dashing increases the damage of star bullets.
6. Also like in Super Star, on Kirby's first jump, he has brief invincibility frames.

Key:

Name of Ability
Kirby's Speech
Button Inputs - Technique Names (Kirby Super Star Damage (per hit)/Super Star Ultra Damage (per hit)]
-----



Ice
Freeze foes with Icy breath! Kick Ice cubes into others!
When you dash, you skate!

Dash - Skate
B - Ice Breath (16/18)
B in Air - Ice Sprinkle (18/18)
Dash + B in Air - Super Ice Sprinkle (14/14)
Dash + Hold B/BBB - Ice Storm (20/20)
Any (↑↓→) Direction + B near Enemy - Ice Suction
Ice Suction + B - Ice Ejection (70/70)
Tap Frozen Enemy - Ice Kick

Ice Notes:

The Ice part of the cap appears crystalline.
Kirby sometimes does a twist like a figure skater when dashing.
There are more objects that ice can freeze.
Ice Storm can now be done indefinitely.
Ice Suction has longer invincibility frames.

Plasma

Tap the + Control pad to make and store an electric charge!
Plasma shots go through walls.

Rotate D-Pad to charge
No Charge + B - Plasma Needle (5/8) Spark (4/4)
Level 1 Charge + B - Plasma Arrow (15/10)
Level 2 Charge + B - Plasma Spark (30/30)
Level 3 Charge + B - Plasma Laser (32/32)
Full Charge - Plasma Barrier (6/6)
Full Charge + B - Plasma Wave (40/40) Sparks (40/16)

Plasma Notes:

Kirby is recolored green, and the hat appears as a green flame with sparks of electricity.

Plasma's barrier is able to absorb more attacks.
Charging plasma takes slightly longer to reach full charge.
Plasma Spark has slightly more range.
The sparks that shoot out of Kirby's back during a Plasma Wave come out at a different angle, so they can't break blocks below Kirby anymore.

Yo-Yo
This isn't just any yo-yo!
Swing up and down, or break spin!
Try 'em all to look cool!

B - Yo-Yo Throw (16/16)
Dash + B - Break Spin (10/10)
Up + B - Yo-Yo Up (18/18
Down + B - Yo-yo Down (18/18)
Dash + B in Air - Jump Spin (12/12)
Any (↑↓→) Direction + B - Hammer Drop (60/60)
Up Down + B Gazer Spiral (6/6) Stars (26/26)

Yo-Yo Notes:

The rotation periods and invincibility for both spin techniques is shorter.
Yo-yo has a harmless glitch dubbed "Gazer Flip". It occurs when Kirby does Gazer Spiral on the very edge of a cliff


Bomb
Grab a bomb and hold the button to set the throw angle.
Toss it and it'll go Ka-BOOM!

B - Ready Bomb
Ready Bomb + B - Bomb Throw
Hold + B to angle Bombs
Dash + A/Y + B - Aerial Straight Throw
Dash + B - Straight Throw
B near Foe - Bomb Drop
Down + B - Bomb Set
Impact (16/16) Explosion (26/26)

Bomb Notes:
The aerial straight throw carried over from Amazing Mirror.


Sword
You wield the king of blades! At full health you shoot beams!
Show your sword mastery!

B - Chop (18/16)
B with full health - Sword beam (16/16)
B After Chop - Uppercut (18/16)
BBB - Multi-sword Attack (6/8)
Dash + B - Stab (12/12)
Dash + B in air - Sword Spin (12/12)
B in air Chop & Thrust (22/22) (16/16)
Down + B in Air - Down Thrust (24/24)

Sword Notes:

Kirby holds out a silver sword at all times.


The thrust technique (which follows a missed air chop) sticks out longer.
The Sword spin technique is performed faster, does fewer hits, but can be used twice in the air, or once on the ground if timed right.
The stab technique grants invincibility and pushes Kirby through enemies.
Kirby's hop during the multi-sword combo is shorter.


Fire
Burn bright with fire power! Light the fuse! Yow! Hot!
You're on fire, man! Yow!

B - Fire breath (5/6)
Fire Breath + D-pad - Aim Fire
Hold B & pull back - Fireball Inferno (40/40)
Dash + B - Burn (16/20~22)
B in Air - Fireball Spin (16/16)
B Prior to landing - Fireball Roll (18/18)

Fire Notes:

The fire hat now looks fiery!

Fire breath now has a wider stream.
The Fireball wall bounce, gives slightly more height.
Fireball Inferno now cancels without exhaling flames.

Wing
Midair spins and shuttle loops!
Spread your wings and fly, little Kirby! Doesn't that feel good?

B - Feather Gun (6/6)
Dash + B - Condor Heading (10~12/10~12)
Down + B in Air - Bomber Head (12/12) (18/18)
Dash, Jump, Down + B - Condor Dive (18/18)
Condor Dive/ Bomber head + Ground Impact - Shock Wave (26/26)
Any (↑↓→) Direction + B near Foe - Toss (0/0)
B After Toss - Shuttle Loop (16/16)
A or Y in Air - Hover Flap (4/4)

Wing Notes:

The Feather Gun has longer range.
Condor Heading and Bomber Head can hit more than once.
The shock wave from Bomber Head and Condor Dive has more range.


Cutter
Throw a boomerang all over! Slash! Jab! Strike!
You can even cut ropes!

B - Cutter Throw (10/12)
Dash + B - Cutter Dash (18/18)
Hold B in the air - Sweep Cutter (15/22)
Down + B in air - Cutter Drop (22/22)
B near foe - Cleaving Cutter (4/4)
BBB near foes Non Stop Cutter & Final Cutter (4/4) (8/8) (32/32)

Cutter Notes:
Cutter Combos are glitched on Whispy Woods and are easily interrupted.
Cutters combos are interrupted if enemies are moved away during the attack.


Mirror
This mirror has odd powers! Deflect projectiles or project doubles of yourself!

B - Mirror Cut (22/22)
Hold B - Reflect Force (12/12
Dash + B - Mirror Body (19/19)
L or R - Reflect Guard (1/1)
Reflected Objects (~40/~40)

Mirror Notes:
"Revenge" type bosses Mid-bosses, have attacks that ignore Mirror Guard.

Beam
Flail this beam like a whip. It has many useful attacks.
Try to store up a super shot!

B - Beam Whip (5/8)
Dash + B - Cycle Beam (16~18/16~18)
Dash + B in air - Beam Blast (16~20/16~20)
Any (↑↓→) direction near Foe + B - Capture beam (60/60)
Hold B + Release - Wave beam (25/30)

Beam notes:

Beam Whip has more range.
Beam Blast launches Kirby a bit higher and stalls his decent; it can now be used more times before he lands.


Fighter
Hi-yaa! Hold the B button longer for a stronger blow!
That punch is an instant KO!

B (Tap) - Vulcan Jab (5/5)
(Hold) - Smash Punch (22/20
Dash B (Tap)- Leg Sweep (6/6)
Dash B (Hold) - Spin Kick (10/20) (8)
B in Air (Tap) - Down Kick (18/18)
(Hold) - Double Kick (22/20)
Up + B (Hold) - Rising Break (4/4~6)
Any (↑↓→) Direction + B near Foe - Grab
Grab + B - Arm Throw (70/70)
Grab + Any (behind or down) Direction - Judo Throw (80/80)

Fighter Notes:

Down Kick can fall through multiple blocks and looks different.
Spin Kick gets a second hit.
Leg sweep now knocks foes forward instead of up.
Smash punch and double kick have increased range.
Rising Break can hit more.


Parasol
Guard against falling objects! Twirl to attack or just drift.
Or do a parasol throw!

Standing (6/6)
B - Parasol Swing & Water Drops (16~18/16~18) (12/12 )
Hold B - Parasol Shield (8/8)
Dash + B - Parasol Drill (4~18/4~18) (depends on speed and distance)
Down + B in air - Parasol Dive (28/28)
Any (↑↓→) Direction near foe - Circus Throw (Grab) (Death/Death) (Throw/Juggle) (60/60)
Drop - Parasol Drift (6/6)
Down while dropping - Drift Stall

Parasol Notes:

Idle Parasol and Parasol Shield can block more attack.
Like in Nightmare in Dreamland, Kirby Auto-Drifts when falling.


Stone
Pound! Pound! CRUSH!
Change into many heavy forms. When on a slope, you'll sliiiide.

B - Stone Change
B in Air - Stone Smash (55/50)
Dash + B - Turbo Stone (26/32)
BBB - Stone Hop (50)
Stars (16/20)

Stone Notes:

Stone has several new transformations.
Kirby rises when coming out of stone and can immediately inflate because of this.
Stone has a larger hit box making it even safer.

Stone Forms:

Mario Statue
Samus Aran Statue
Body Builder Statue
Star Stone
8t Weight
Kirby Statue
Rick Statue
Coo Statue
Kine Statue
Bricks
Mt. Fuji
Hal Logo
Iron Fist
Thudd


Wheel
Roll to be nearly invincible or ride a Wheel Helper!
Beware thorns and holes.

B - Dash/Stop Dash (16/18)
Dash + A/Y - Brake
Dash + Hold A/Y - Slow Down
Dash + Backwards - Turn (14/18)
Dash + Turn - Turn Jump (12/16)

Wheelie Rider
A/Y - Rider Jump
Up + A/X/Y - Dismount
2 Players: B - Star Bullets (52/52)

Wheel Notes:

Turn Jump can break blocks.
Wheel lost the ability to do a grinding start on foes.
Wheel can no longer "park" against a wall.



Jet
Strap Jet power to your back!
Hold B button to change, then let go and hit Mach 5!

Hold B - Store Power
After Storing Power
Release B - Jet Kick (14/14)
Release B in air - Jet Headbutt (22/22)
Max Power + Release B - Jet Dash (30/30)
Jet Dash + B - Jet Cracker (45/45)
Any (↑↓→) + Release B near for - Jet Blow (60/60)
Max Power + Jet Blow - Rocket Dive (80/80)
Store Power + Guard or A/Y - Hold Charge
A/Y in air - Hover
Max Power + A/Y in air - Ultra Jet Jump. (10/10) Explosion (26/26)
Engine Flames (6/10)

Jet Notes:

Jets charges up more quickly.
The exhaust flames when charging have more range.
The the engine flames when hovering can break blocks.
Rocket Dive can be used to 1-2 HKO certain bosses. Example: Dyna Blade, Lololo & Lalala
Rocket Dive has a shorter recovery.
Jet cracker has more range and a wider spread.
Ultra Jet Jump can break blocks above Kirby.


Suplex

This burns with fighting spirit! Grab foes and throw 'em!
Learn all 8 throws to be a champ!

B - Dash Grab
Dash + B - Turbo Dash Grab
Down + B in Air - Pinpoint Kick (16/16)
B when Grabbing - Fury Stomp (Grab) (50/50) (Stomp) (70/70)
B Near Foe - Lift

After Lifting Part 1:
Up - Back breaker (Grab) (50/50) (Throw) (70/70)
Down - Body Slam (Grab) 50/50) (Throw)(70/70)
Forward - Pile Driver (Grab) (50/50) (Throw) (60/60)
Back - Big Suplex (Grab)50/50) (Throw) (60/60)

After Lifting Part 2:
B - Torrent Lariat (Grab) (50/50) (Punch) (60/60) (Throw) (70/70)
A/Y - Rock Drop (Grab) (50/50) (Throw) (60/60)
All but Down in air - Air Body Slam (Grab)(70/70) (Throw) (60/70)
Down in Air - Plunge Body Slam (Grab) (70/70) (Throw)(90/90)

Suplex Notes:
Suplex has a glitch that crashes the game in the Dynablade sub-game on the peanut plains stage.
The Pinpoint Kick auto-cancels after falling for a certain distance.


Hammer
This hammer packs a wallop! Punish stakes and blocks!
When it's on fire, foes beware!

B - Hammer (30/34)
Dash + B - Hammer Swing (12~26/12~28) (Depends on your direction)
B in air - Giant Swing (14~20/34)
Dash + B in air - Ultra Giant Swing (14~20/16)
Up + B - Hammer Flip (Charging Flames) (4~16/16) (80/80) (Fireball) (80)
Dash + X - Hammer Throw (80/80)

Hammer's Notes:

Kirby wears a bandanna with blue and white stripes.

The basic attack is performed faster and has less lag.
Hammer Flip, is faster, has a fireball that gives it more range, and the fireball go through floors and walls.
The Hammer Swing can do more hits.



Ninja
Hide in shadows and darkness.
Use ninja skills on your mission. You're a ninja! A NINJA! Cool...

B - Knife Throw
Hold B - Slash (unlisted) (22/25)
Hold B Longer - Quad Shock (23/24)
Dash + B - Dash Attack (6/6)
Down + B in air - Ninja Kick (14/18)
Any (↑↓→) Direction + B near foe - Air Drop (Held) (50/50) (to foes) (60/60)
Take Damage + B - Hide Guard (26/26)
Push on Wall in air - Wall Cling
Wall Cling + A/Y - Wall Jump

Ninja Notes:

Kunai are thrown slower.
Hide Guard damages foes when vanishing and reappearing.
Dash Attack pushes foes into the rest of the attack.

Copy
Use a strange light to analyze and then copy foes' abilities.
Might you learn weird ones?

B - Analyze beam (18/10)

Copy Notes:

Analyze beam got a decrease in damage.
The helper received an extra technique.

T.A.C
B - Steal (18/18)
Hold B & release - Cat Magnum (28)
X- Discard Copy ability
Guard (L/R) - Tac Hide

T.A.C Notes:
Tac's Punch comes out slower at a range, but up close he can punch rapidly.
Cat Magnum is basically a charged version of TAC's standard attack.

Crash
KO all foes with a big BOOM!
But be careful. This ultimate weapon has only 1 charge.
B - Crash Fireball (160/160)

Crash Notes:
Kirby's animation for crash is a bit different. Lightning surrounds Kirby and then comes out of his four limbs, he then rises slowly while spinning which is followed by a destructive bright flash filled with rising stars.


Sleep
Just a li'l while longer...
...Please. Let me sleep...

Auto use (None/None)

Sleep Note:
There are no significant differences with sleep.


Paint
Now's your chance to use it! A special one time copy ability!
Paint the town all of 7 colors!

B - Paint Out (70/70)

Paint Notes: Paint's attack animation has changed, Kirby rises and splatters the screen with paint and then waves the brush in front of him in crossing patterns.



Cook
What's on today's menu?
Put all your foes into the pot and stew them to perfection!

B - Cook Pot (Death/Death)

Cook Notes:
The golden pot takes on the appearance it had as a Final Smash in Super Smash Bros. Brawl.



Mike
Owowow! Oh, yeah-ah!
Yabba jabba yeah yeah yeah!
Sing 3 times to silence all...

B 1st - Megaphone (40/40)
B 2nd - Desk Mike (60/60)
B 3rd - Stand Mike (80/80)

Mike Notes:
Kirby sounds differently than he did in KSS.


Last edited by GrnFzzTgr on June 15th, 2011, 1:10 am, edited 35 times in total.

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PostPosted: September 23rd, 2008, 5:07 pm 
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Favorite Kirby Game: Kirby Super Star Ultra
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Wow, must have taken you a while to get all that down and compare them all. Thanks, Plas!

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PostPosted: September 23rd, 2008, 5:12 pm 
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Animal Helper Statues...?

One word.

YAYUHZZ!

Also, good job on the large compilation, also, do the statues have colors or are they brown like in the original? I'd love to see a non-crayon color pallete of Rick.

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PostPosted: September 23rd, 2008, 7:12 pm 
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StarMasterKirby wrote:
Animal Helper Statues...?

One word.

YAYUHZZ!

Also, good job on the large compilation, also, do the statues have colors or are they brown like in the original? I'd love to see a non-crayon color pallete of Rick.


The statues for the animals are the same color as the Kirby Statue- Tan

Nanabobo wrote:
Wow, must have taken you a while to get all that down and compare them all. Thanks, Plas!


No not really, I did a lot of testing for the "copy of the day" topic so I knew what I was looking for.


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PostPosted: September 23rd, 2008, 9:28 pm 
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Right, Hammer's one of those abilities I've used a LOT, so I immediately noticed the difference between the KSS version.
The usual Hammer Peg comes out quite a bit quicker, so it can be done in really rapid succession. The giant swing and ultra giant swing are different, as the giant swing only goes around once(as opposed to two), and the ultra giant swing only spins twice(as opposed to about 5), although tapping the Y-button pretty much makes it continuous.

I'm loving the smoother sprite animations for these though. Sword chop looks really nice with more sprites inbetween.

Also, I hope we noticed the Helper AI's a tad bit smarter. I managed to keep my Bonkers alive most of the time in MWW.


And Sword Knight's up-thrust comes from MK.

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PostPosted: September 23rd, 2008, 9:55 pm 
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Minon wrote:
Also, I hope we noticed the Helper AI's a tad bit smarter. I managed to keep my Bonkers alive most of the time in MWW.

..s-seriously? My helpers just tend to walk around. And... not attack at all. I mean I guess they live longer 'cause they're not running around like assholes but they actually help me less :[

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PostPosted: September 23rd, 2008, 10:18 pm 
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I did notice the helper's AI was a little smarter! I was surprised when I saw Plasma whisp charging different levels for his attacks, as well as shield charging.


Quote:
And Sword Knight's up-thrust comes from MK.

Oh I know this. I was just avoiding mentioning MK for spoiler purposes. I mean there may be some people who didn't know he was playable?

Then again sword knight being a helper is new too..


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PostPosted: September 23rd, 2008, 10:43 pm 
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I think the AI is only better with some characters. I was surprised to see Chilly doing so well in a boss battle once. It was actually using it's head and attacking right. It froze things when they were about to hit me. However, other abilites seem to lack brain. That or its just luck?

This was really handy. Thanks for pointing all of this out.

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PostPosted: September 23rd, 2008, 11:01 pm 
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Plas Durock wrote:
Oh I know this. I was just avoiding mentioning MK for spoiler purposes. I mean there may be some people who didn't know he was playable?

He had the same attack in NiDL, though. (Well, I asume the same. I haven't unlocked that mode yet, but he did have an upward thrust.) On the offchance someone doesn't know MK's playable (even though it's been.. mentioned a lot in this topic) they could easily assume you meant his move in Metaknightmare mode in NiDL.

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PostPosted: September 24th, 2008, 9:00 am 
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Joshi wrote:
Plas Durock wrote:
Oh I know this. I was just avoiding mentioning MK for spoiler purposes. I mean there may be some people who didn't know he was playable?

He had the same attack in NiDL, though. (Well, I asume the same. I haven't unlocked that mode yet, but he did have an upward thrust.) On the offchance someone doesn't know MK's playable (even though it's been.. mentioned a lot in this topic) they could easily assume you meant his move in Metaknightmare mode in NiDL.


Yeah I guess you're right. I'm not exactly known for thinking of everything XD


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PostPosted: September 24th, 2008, 2:05 pm 
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I love this post! Thanks for taking your time to write all this up. =D

I have a few comments and questions, so here I go...


Plas Durock wrote:
Parasol

The only difference with parasol now is drifting is automatic like in other Kirby games, instead of it being done manually. Another difference I found with parasol is, the dash attack for it no longer gives invincibility frames. Kirby is vulnerable from directly above, or behind him.

Just wanted to point this out... In the first sentence, you said that "only difference is X". Right after that, you state another difference. I know you just added that part in, but you should probably tweak the first sentence to say "one difference".

Plas Durock wrote:
Stone
BBB - Stone hop <tap b rapidly> (This one is unlisted)

Stone got a bit of an upgrade but it wasn't listed in it's profile!
If you rapidly tap b when transforming, Kirby will rise into the air a little bit and smash down with a shockwave. Normally Kirby just transforms while on the ground. Stone Smash also does 5 less damage than it did in KSS.

I think Kirby just rises a little when coming out of Stone form. Thus, pressing B right after coming out of stone form would lead to the Stone's air move. Pressing A immediately after coming out of stone form should make Kirby puff up (which happens when you jump while in the air). This is a really good trick, but I don't think it's actually a move of it's own. It also explains why the move isn't listed in the profile. That said, I still think it should be listed here. It's an amazing trick, and it makes stone much more useful. =D

Also, I had a question about Turbo Stone. What does it do? >,>... It seems to be the same as holding left/right and pressing B, except you dash instead of walk. If you do slide farther, the extra distance is unnoticeable. The hit box also seems to be the same.


Plas Durock wrote:
Ninja
Hold B - Slash (unlisted)
Hold B Longer - Quad Shock

I have a question about this. I tried holding B for various durations and I always end up with a normal slash. Am I doing something wrong?


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PostPosted: September 24th, 2008, 2:16 pm 
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Mac2492 wrote:
Also, I had a question about Turbo Stone. What does it do? >,>... It seems to be the same as holding left/right and pressing B, except you dash instead of walk. If you do slide farther, the extra distance is unnoticeable. The hit box also seems to be the same.


It's noticeable, but not too much. If I'm doing it right, then all that happens is you turn into a stone and slide forward a little bit, but that's still useful because you can slide into someone. If I am doing it wrong, sorry...

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PostPosted: September 24th, 2008, 6:10 pm 
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Mac2492 wrote:
stuff

Yeah I need to work on my grammar and writing in general. Thanks for pointing that out!

As for Ninja, the kunai has to make contact with the enemy.

My friend Naito, found some more stuff through his own testing, I found a couple more things too. But The internet where I am is being crappy. SO I'm hoping he'll post...


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PostPosted: September 24th, 2008, 8:23 pm 
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Plas Durock wrote:
Mac2492 wrote:
stuff
As for Ninja, the kunai has to make contact with the enemy.


It's funny... I just realized that you were right while I was playing in the car earlier. You beat me to the correction, though. :sad: I always wondered why random things started flying out when I held B down with Ninja. =P


Also, pressing A immediately after coming out of stone form does seem to make you puff up without touching the ground. However, you MUST use the B spamming method to change in and out of stone form for it to work. If you change into stone form, wait, then change back, you will hit the ground no matter how soon you press A. If you spam B and press A right after Kirby comes out of stone form, you'll go up without touching the ground. In other words, Kirby rises when you go in and out of stone form quickly, allowing you to do aerial maneuvers near the ground. Of course, this only works when you have Stone (obviously), so the only aerial moves that you can use this with are Stone Smash and puffing up.

EDIT: The above paragraph is only partially correct. Read my post below for more information.


Last edited by Mac2492 on September 25th, 2008, 2:01 am, edited 1 time in total.

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PostPosted: September 24th, 2008, 11:16 pm 
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Favorite Kirby Game: Kirby Super Star Ultra
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Nope, you don't have to push A when spamming stone to rise anymore.
All you need to do is spam the B button very rapidly during mid transformation.


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PostPosted: September 25th, 2008, 12:14 am 
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I edited the main post, several powers got updated or edits.

Hammer, Stone, Jet, Ninja, Fire, Ice, Beam, Parasol, Mirror and Bomb
Credits go to Naito for his new observations on several of these.


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PostPosted: September 25th, 2008, 1:10 am 
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Plas Durock wrote:
Nope, you don't have to push A when spamming stone to rise anymore.
All you need to do is spam the B button very rapidly during mid transformation.


I know. I was showing that BBB (and so on) is a very useful trick, but it is more of a combo than a move. (It's basically a jump -> B combo that uses B to jump. Read below if you're confused. =P)

I did a few more tests and I can now confirm that this trick is actually quite simple. Coming out of stone form causes Kirby to rise very slightly. You don't have to press B very quickly to do the trick. Go into stone form, then come out of it. You will notice that Kirby comes up just a tad bit. All you have to do is time your button presses and you can make Kirby keep jumping and slamming (from stone form, you should be able to do another slam by pressing B TWICE). Again, all this takes is a little bit of timing. Spamming B works, but that's just because you have so many button presses that you can't possibly miss the timing. That said, pressing B too quickly will actually prevent the trick from working. This is because Kirby hasn't had any time to rise into the air yet.

Once you can time this, replace the B (used to stomp) with an A. You'll notice that Kirby puffs up without touching the ground. What you are doing is canceling the slight hop, caused by transforming, into an aerial maneuver.

You provided a method of doing the trick. I just went into detail and explained why the trick works.


The rest of this post is an explanation of how I figured this out rather than an explanation of the move itself. Everything came together within a minute or two, since the trick was so simple. I'm just posting this so that you guys can get a basic idea of how to figure out exactly how unexplained moves like this work. Feel free to skip this if you aren't interested.
This trick was actually quite simple to break down. The fact that shockwaves come out almost explains everything for you. Only one Stone move makes shockwaves like that, and that move is Stone's Air move. Now you just have to figure out how the air move is being activated when you are spamming a button on the ground. Well, you know it has something to do with transforming because the trick involves spamming the transform button. If you watch the transforming process closely, you'll notice that changing from stone form back to normal causes Kirby to rise. Now you just have to see when you can cancel the slight hop into Stone's air move, and figure out if you have to do anything before transforming in order to cause the slight hop (you don't... transforming alone does the trick). At this point, it should immediately occur to you that it might be possible to cancel into any other aerial move (this is where delay would come into play in most other games, but it isn't much of an issue in Kirby). The only other aerial move that you can test is puffing up. I was able to cancel the slight hop into this, thus confirming my theory that this "move" is actually Stone's Air move performed right out of a slight hop caused by transforming. If Stone had a Forward + B move in the air, you would also test that, and it would probably work.

Note: Things aren't always going to be so simple, but everything worked out in this situation.


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PostPosted: September 25th, 2008, 2:24 am 
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Mac2492 wrote:
Big explaination



Yeah, that's pretty much it!


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PostPosted: September 25th, 2008, 5:12 pm 
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Has anybody found anything else? :) I just learned today that the flames from Jet's engines when hovering can now break blocks, and that the hammer flip seems to be able to hit some enemies twice. (Super Waddle Dee)


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PostPosted: September 25th, 2008, 10:11 pm 
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Favorite Kirby Game: Kirby Super Star Ultra
Final Cutter works really well on Lololo and Lalala.
Ninja's Kunai throw is awesome because you can use it to play the Computer Virus Theme.


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