Welcome to the KSSU Copy abilities guide! Are you curious about various powers the puffball has at his disposal? Well look no further! Here you'll find a list of all the powers in Kirby Super Star Ultra, as well as their descriptions and damage data! There's a lot of tricks you can pull off with each of them. I hope this topic will be helpful to you!
1. Ultra's physics and mechanics are a mix between the original Kirby Super Star and the Kirby & The Amazing Mirror.
2. Grab techniques are easier to pull off and enemies produce more objects and projectiles that can be grabbed.
3. Button presses are much more lenient on timing in KSSU than KSS.
4. Unlike KSS, some abilities have Aerial Dash Attacks that can't be canceled by resetting the D-Pad to neutral.
5. Like in Kirby Super Star, spitting after dashing increases the damage of star bullets.
6. Also like in Super Star, on Kirby's first jump, he has brief invincibility frames.
Name of Ability
Button Inputs - Technique Names (Kirby Super Star Damage (per hit)/Super Star Ultra Damage (per hit)]
Freeze foes with Icy breath! Kick Ice cubes into others!
When you dash, you skate!
Dash - Skate
B - Ice Breath (16/18)
B in Air - Ice Sprinkle (18/18)
Dash + B in Air - Super Ice Sprinkle (14/14)
Dash + Hold B/BBB - Ice Storm (20/20)
Any (↑↓→) Direction + B near Enemy - Ice Suction
Ice Suction + B - Ice Ejection (70/70)
Tap Frozen Enemy - Ice Kick
The Ice part of the cap appears crystalline.
Kirby sometimes does a twist like a figure skater when dashing.
There are more objects that ice can freeze.
Ice Storm can now be done indefinitely.
Ice Suction has longer invincibility frames.
Tap the + Control pad to make and store an electric charge!
Plasma shots go through walls.
Rotate D-Pad to charge
No Charge + B - Plasma Needle (5/8) Spark (4/4)
Level 1 Charge + B - Plasma Arrow (15/10)
Level 2 Charge + B - Plasma Spark (30/30)
Level 3 Charge + B - Plasma Laser (32/32)
Full Charge - Plasma Barrier (6/6)
Full Charge + B - Plasma Wave (40/40) Sparks (40/16)
Kirby is recolored green, and the hat appears as a green flame with sparks of electricity.
Plasma's barrier is able to absorb more attacks.
Charging plasma takes slightly longer to reach full charge.
Plasma Spark has slightly more range.
The sparks that shoot out of Kirby's back during a Plasma Wave come out at a different angle, so they can't break blocks below Kirby anymore.
This isn't just any yo-yo!
Swing up and down, or break spin!
Try 'em all to look cool!
B - Yo-Yo Throw (16/16)
Dash + B - Break Spin (10/10)
Up + B - Yo-Yo Up (18/18
Down + B - Yo-yo Down (18/18)
Dash + B in Air - Jump Spin (12/12)
Any (↑↓→) Direction + B - Hammer Drop (60/60)
Up Down + B Gazer Spiral (6/6) Stars (26/26)
The rotation periods and invincibility for both spin techniques is shorter.
Yo-yo has a harmless glitch dubbed "Gazer Flip". It occurs when Kirby does Gazer Spiral on the very edge of a cliff
Grab a bomb and hold the button to set the throw angle.
Toss it and it'll go Ka-BOOM!
B - Ready Bomb
Ready Bomb + B - Bomb Throw
Hold + B to angle Bombs
Dash + A/Y + B - Aerial Straight Throw
Dash + B - Straight Throw
B near Foe - Bomb Drop
Down + B - Bomb Set
Impact (16/16) Explosion (26/26)
The aerial straight throw carried over from Amazing Mirror.
You wield the king of blades! At full health you shoot beams!
Show your sword mastery!
B - Chop (18/16)
B with full health - Sword beam (16/16)
B After Chop - Uppercut (18/16)
BBB - Multi-sword Attack (6/8)
Dash + B - Stab (12/12)
Dash + B in air - Sword Spin (12/12)
B in air Chop & Thrust (22/22) (16/16)
Down + B in Air - Down Thrust (24/24)
Kirby holds out a silver sword at all times.
The thrust technique (which follows a missed air chop) sticks out longer.
The Sword spin technique is performed faster, does fewer hits, but can be used twice in the air, or once on the ground if timed right.
The stab technique grants invincibility and pushes Kirby through enemies.
Kirby's hop during the multi-sword combo is shorter.
Burn bright with fire power! Light the fuse! Yow! Hot!
You're on fire, man! Yow!
B - Fire breath (5/6)
Fire Breath + D-pad - Aim Fire
Hold B & pull back - Fireball Inferno (40/40)
Dash + B - Burn (16/20~22)
B in Air - Fireball Spin (16/16)
B Prior to landing - Fireball Roll (18/18)
The fire hat now looks fiery!
Fire breath now has a wider stream.
The Fireball wall bounce, gives slightly more height.
Fireball Inferno now cancels without exhaling flames.
Midair spins and shuttle loops!
Spread your wings and fly, little Kirby! Doesn't that feel good?
B - Feather Gun (6/6)
Dash + B - Condor Heading (10~12/10~12)
Down + B in Air - Bomber Head (12/12) (18/18)
Dash, Jump, Down + B - Condor Dive (18/18)
Condor Dive/ Bomber head + Ground Impact - Shock Wave (26/26)
Any (↑↓→) Direction + B near Foe - Toss (0/0)
B After Toss - Shuttle Loop (16/16)
A or Y in Air - Hover Flap (4/4)
The Feather Gun has longer range.
Condor Heading and Bomber Head can hit more than once.
The shock wave from Bomber Head and Condor Dive has more range.
Throw a boomerang all over! Slash! Jab! Strike!
You can even cut ropes!
B - Cutter Throw (10/12)
Dash + B - Cutter Dash (18/18)
Hold B in the air - Sweep Cutter (15/22)
Down + B in air - Cutter Drop (22/22)
B near foe - Cleaving Cutter (4/4)
BBB near foes Non Stop Cutter & Final Cutter (4/4) (8/8) (32/32)
Cutter Combos are glitched on Whispy Woods and are easily interrupted.
Cutters combos are interrupted if enemies are moved away during the attack.
This mirror has odd powers! Deflect projectiles or project doubles of yourself!
B - Mirror Cut (22/22)
Hold B - Reflect Force (12/12
Dash + B - Mirror Body (19/19)
L or R - Reflect Guard (1/1)
Reflected Objects (~40/~40)
"Revenge" type bosses Mid-bosses, have attacks that ignore Mirror Guard.
Flail this beam like a whip. It has many useful attacks.
Try to store up a super shot!
B - Beam Whip (5/8)
Dash + B - Cycle Beam (16~18/16~18)
Dash + B in air - Beam Blast (16~20/16~20)
Any (↑↓→) direction near Foe + B - Capture beam (60/60)
Hold B + Release - Wave beam (25/30)
Beam Whip has more range.
Beam Blast launches Kirby a bit higher and stalls his decent; it can now be used more times before he lands.
Hi-yaa! Hold the B button longer for a stronger blow!
That punch is an instant KO!
B (Tap) - Vulcan Jab (5/5)
(Hold) - Smash Punch (22/20
Dash B (Tap)- Leg Sweep (6/6)
Dash B (Hold) - Spin Kick (10/20) (8)
B in Air (Tap) - Down Kick (18/18)
(Hold) - Double Kick (22/20)
Up + B (Hold) - Rising Break (4/4~6)
Any (↑↓→) Direction + B near Foe - Grab
Grab + B - Arm Throw (70/70)
Grab + Any (behind or down) Direction - Judo Throw (80/80)
Down Kick can fall through multiple blocks and looks different.
Spin Kick gets a second hit.
Leg sweep now knocks foes forward instead of up.
Smash punch and double kick have increased range.
Rising Break can hit more.
Guard against falling objects! Twirl to attack or just drift.
Or do a parasol throw!
B - Parasol Swing & Water Drops (16~18/16~18) (12/12 )
Hold B - Parasol Shield (8/8)
Dash + B - Parasol Drill (4~18/4~18) (depends on speed and distance)
Down + B in air - Parasol Dive (28/28)
Any (↑↓→) Direction near foe - Circus Throw (Grab) (Death/Death) (Throw/Juggle) (60/60)
Drop - Parasol Drift (6/6)
Down while dropping - Drift Stall
Idle Parasol and Parasol Shield can block more attack.
Like in Nightmare in Dreamland, Kirby Auto-Drifts when falling.
Pound! Pound! CRUSH!
Change into many heavy forms. When on a slope, you'll sliiiide.
B - Stone Change
B in Air - Stone Smash (55/50)
Dash + B - Turbo Stone (26/32)
BBB - Stone Hop (50)
Stone has several new transformations.
Kirby rises when coming out of stone and can immediately inflate because of this.
Stone has a larger hit box making it even safer.
Samus Aran Statue
Body Builder Statue
Roll to be nearly invincible or ride a Wheel Helper!
Beware thorns and holes.
B - Dash/Stop Dash (16/18)
Dash + A/Y - Brake
Dash + Hold A/Y - Slow Down
Dash + Backwards - Turn (14/18)
Dash + Turn - Turn Jump (12/16)
A/Y - Rider Jump
Up + A/X/Y - Dismount
2 Players: B - Star Bullets (52/52)
Turn Jump can break blocks.
Wheel lost the ability to do a grinding start on foes.
Wheel can no longer "park" against a wall.
Strap Jet power to your back!
Hold B button to change, then let go and hit Mach 5!
Hold B - Store Power
After Storing Power
Release B - Jet Kick (14/14)
Release B in air - Jet Headbutt (22/22)
Max Power + Release B - Jet Dash (30/30)
Jet Dash + B - Jet Cracker (45/45)
Any (↑↓→) + Release B near for - Jet Blow (60/60)
Max Power + Jet Blow - Rocket Dive (80/80)
Store Power + Guard or A/Y - Hold Charge
A/Y in air - Hover
Max Power + A/Y in air - Ultra Jet Jump. (10/10) Explosion (26/26)
Engine Flames (6/10)
Jets charges up more quickly.
The exhaust flames when charging have more range.
The the engine flames when hovering can break blocks.
Rocket Dive can be used to 1-2 HKO certain bosses. Example: Dyna Blade, Lololo & Lalala
Rocket Dive has a shorter recovery.
Jet cracker has more range and a wider spread.
Ultra Jet Jump can break blocks above Kirby.
This burns with fighting spirit! Grab foes and throw 'em!
Learn all 8 throws to be a champ!
B - Dash Grab
Dash + B - Turbo Dash Grab
Down + B in Air - Pinpoint Kick (16/16)
B when Grabbing - Fury Stomp (Grab) (50/50) (Stomp) (70/70)
B Near Foe - Lift
After Lifting Part 1:
Up - Back breaker (Grab) (50/50) (Throw) (70/70)
Down - Body Slam (Grab) 50/50) (Throw)(70/70)
Forward - Pile Driver (Grab) (50/50) (Throw) (60/60)
Back - Big Suplex (Grab)50/50) (Throw) (60/60)
After Lifting Part 2:
B - Torrent Lariat (Grab) (50/50) (Punch) (60/60) (Throw) (70/70)
A/Y - Rock Drop (Grab) (50/50) (Throw) (60/60)
All but Down in air - Air Body Slam (Grab)(70/70) (Throw) (60/70)
Down in Air - Plunge Body Slam (Grab) (70/70) (Throw)(90/90)
Suplex has a glitch that crashes the game in the Dynablade sub-game on the peanut plains stage.
The Pinpoint Kick auto-cancels after falling for a certain distance.
This hammer packs a wallop! Punish stakes and blocks!
When it's on fire, foes beware!
B - Hammer (30/34)
Dash + B - Hammer Swing (12~26/12~28) (Depends on your direction)
B in air - Giant Swing (14~20/34)
Dash + B in air - Ultra Giant Swing (14~20/16)
Up + B - Hammer Flip (Charging Flames) (4~16/16) (80/80) (Fireball) (80)
Dash + X - Hammer Throw (80/80)
Kirby wears a bandanna with blue and white stripes.
The basic attack is performed faster and has less lag.
Hammer Flip, is faster, has a fireball that gives it more range, and the fireball go through floors and walls.
The Hammer Swing can do more hits.
Hide in shadows and darkness.
Use ninja skills on your mission. You're a ninja! A NINJA! Cool...
B - Knife Throw
Hold B - Slash (unlisted) (22/25)
Hold B Longer - Quad Shock (23/24)
Dash + B - Dash Attack (6/6)
Down + B in air - Ninja Kick (14/18)
Any (↑↓→) Direction + B near foe - Air Drop (Held) (50/50) (to foes) (60/60)
Take Damage + B - Hide Guard (26/26)
Push on Wall in air - Wall Cling
Wall Cling + A/Y - Wall Jump
Kunai are thrown slower.
Hide Guard damages foes when vanishing and reappearing.
Dash Attack pushes foes into the rest of the attack.
Use a strange light to analyze and then copy foes' abilities.
Might you learn weird ones?
B - Analyze beam (18/10)
Analyze beam got a decrease in damage.
The helper received an extra technique.
B - Steal (18/18)
Hold B & release - Cat Magnum (28)
X- Discard Copy ability
Guard (L/R) - Tac Hide
Tac's Punch comes out slower at a range, but up close he can punch rapidly.
Cat Magnum is basically a charged version of TAC's standard attack.
KO all foes with a big BOOM!
But be careful. This ultimate weapon has only 1 charge.
B - Crash Fireball (160/160)
Kirby's animation for crash is a bit different. Lightning surrounds Kirby and then comes out of his four limbs, he then rises slowly while spinning which is followed by a destructive bright flash filled with rising stars.
Just a li'l while longer...
...Please. Let me sleep...
Auto use (None/None)
There are no significant differences with sleep.
Now's your chance to use it! A special one time copy ability!
Paint the town all of 7 colors!
B - Paint Out (70/70)
Paint Notes: Paint's attack animation has changed, Kirby rises and splatters the screen with paint and then waves the brush in front of him in crossing patterns.
What's on today's menu?
Put all your foes into the pot and stew them to perfection!
B - Cook Pot (Death/Death)
The golden pot takes on the appearance it had as a Final Smash in Super Smash Bros. Brawl.
Owowow! Oh, yeah-ah!
Yabba jabba yeah yeah yeah!
Sing 3 times to silence all...
B 1st - Megaphone (40/40)
B 2nd - Desk Mike (60/60)
B 3rd - Stand Mike (80/80)
Kirby sounds differently than he did in KSS.
Last edited by GrnFzzTgr on June 15th, 2011, 1:10 am, edited 35 times in total.