Kirby's Rainbow Resort

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PostPosted: January 25th, 2018, 2:30 pm 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
Something about both these series just makes them both go well together.

But first of all, what kind of game would it be? How would it work? How would characters from both series come into play together?
If anything, it would likely have to be an entirely different kind of gameplay.


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PostPosted: January 25th, 2018, 2:49 pm 
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Parasol Dee A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
That's a good question (and such a wonderful idea)! I personally would love a crossover between the two since they were both integral parts of my childhood.

I guess first it would be good to figure out what kind of game style we'd hypothetically want. Both franchises have roots in 2D platforming but since Mario's more versatile we could consider something like an RPG or 3D platformer instead.

There's so many possibilities, the more I think about it. What if there was a game where Mario and Kirby could tag team back and forth in a way similar to Donkey Kong Country (or even like how the helper system works in Kirby Super Star)? Or a game where it's an RPG where Mario/Kirby has to be a party member at all times but then you can switch out people from both of the franchises (Luigi, Peach, Yoshi, Dedede, Meta Knight, Bandanna Dee, etc).

There's even non-game mechanics stuff to consider: like imagine a Goomba holding a Waddle Dee's parasol, or a Waddle Dee wearing a Shy Guy mask.

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PostPosted: January 26th, 2018, 12:51 am 
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Favorite Kirby Game: Kirby & the Amazing Mirror
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I feel like the core mechanics of the characters' platforming abilities wouldn't mesh especially well, Mario is all about momentum and precision while Kirby tends to focus on flashy attacks and such. An area I do think the franchises would synchronize is as a racing game, Mario Kart X Kirby Air Ride! Give all of the Mario Karts the flying/hovering abilities of the various stars from Air Ride, 32 courses over 8 different cups, and at least one good city for a City Trial mode (maybe even multiple cities?) and you've got yourself a fantastic video game right there!


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PostPosted: January 26th, 2018, 12:58 am 
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Shooting Star A_mystery
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Favorite Kirby Game: Kirby's Dream Land 3
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mrgameandpie wrote:
An area I do think the franchises would synchronize is as a racing game, Mario Kart X Kirby Air Ride! Give all of the Mario Karts the flying/hovering abilities of the various stars from Air Ride, 32 courses over 8 different cups, and at least one good city for a City Trial mode (maybe even multiple cities?) and you've got yourself a fantastic video game right there!


Actually, I feel like the racing games would fit in WORSE. Kirby Air Ride is about simple controls, has copy abilities instead of items(city trial and air ride anyway, top ride is completely different), and is a bit more focused on flying mechanics.

I feel like an RPG would be the best genre for a Mario x Kirby crossover.

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PostPosted: January 26th, 2018, 7:16 pm 
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Parasol Dee A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
You 2 raise some really good points!

Thinking about it- unless there was some sort of Sonic Generations style switching to justify the mechanics change between Kirby and Mario, I don't think a platformer would be smooth with them. And even then, having those 2 play separate stages is not the integration a crossover would merit.

And I agree, Keeby, that racing isn't the way to go. As cool as that would be, I have a feeling that it'd end up feeling like Mario Kart with some Kirby DLC.

An RPG would be interesting, imho, especially if we took a Super Mario RPG approach to it. Make it so that all times either Kirby or Mario is in the party, but allow the player to switch out characters. You could even take it a step further and integrate some Subspace Emissary into it by having parts of the game where the party gets split up so that your team has to be constructed a bit differently. That could result in some fun combos like a Mario + Dedede + Peach team or a Kirby + Waddle Dee + Luigi. Idk who we'd actually want to be playable (or if we even want a SMRPG format) but it's fun to think of weird combinations.

Another thing to consider, regardless of it's an RPG or not, is who the "big bad" is. In Mario games it's usually Bowser but Kirby games tend not to reuse that many enemies for plot related stuff. For villains, I feel like it shouldn't be Dedede (if anything he could be an early game boss who joins your side after defeat), but who else is prominent and recurring in a Kirby game? Meta Knight and Dedede fall under the category of "could be enemies but would also be your friend after defeat, probably". You could argue for Dark Matter/Zero, I guess? Otherwise (for the most part) you've just got a bunch of one-off villains to choose from.

If we're just saying what we'd like to see, I'd love to have a game where Haltmann and Wario are the villains, motivated by greed. It's probably not sinister sounding enough, but honestly I just really love Haltmann as a villain.

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PostPosted: January 26th, 2018, 9:29 pm 
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Favorite Kirby Game: Kirby's Dream Land 3
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I never really liked Haltmann that much. In fact, just in general Planet Robobot wasn't my thing. I think Wario could be a mid-game boss who joins you as a hero after you defeat him. Same with Waluigi.

I'd love a Fire Emblem style RPG. Imagine Waddle Dee using a tanooki suit(he can wear an outfit based on a tanuki in Battle Royale), or Peach with a beam rod.

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PostPosted: January 26th, 2018, 10:26 pm 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
I think that you could have a whole bunch of other characters from both series taking part in this adventure. Kirby's going all out with bringing back various past characters lately, but Mario would have to keep it at characters from the main games. As in, the likes of Nabbit, Cappy, Luma, Rosalina, Sprixies, Broodals, etc.


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PostPosted: January 26th, 2018, 11:38 pm 
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ShadowMan2 wrote:
I think that you could have a whole bunch of other characters from both series taking part in this adventure. Kirby's going all out with bringing back various past characters lately, but Mario would have to keep it at characters from the main games. As in, the likes of Nabbit, Cappy, Luma, Rosalina, Sprixies, Broodals, etc.


Uh, Kirby never really brings back characters from spin-offs and non-traditional platformers either. What happened to Beanbon, Caller, and all of those other characters who weren't in main series games?

Besides, Super Mario Odyssey had POOCHEY in it. I'm sure it could have some freedom with what Mario characters have a major or recurring role.

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PostPosted: January 27th, 2018, 8:34 am 
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Parasol Dee A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
Since this is all hypothetical, I think we can be as stingy/crazy as we want with characters to choose from. Though it would probably be a bit much to mix Mario adjacent factors (ex: Donkey Kong series references) and Kirby adjacent factors (Earthbound series references).

[Suppresses urge to delve into "what if it was like the MOTHER series" discussion.]

KEEBY64 wrote:
I'd love a Fire Emblem style RPG. Imagine Waddle Dee using a tanooki suit(he can wear an outfit based on a tanuki in Battle Royale), or Peach with a beam rod.


That would be really cool. I've only ever played Awakening (I've been meaning to play more), but it was easily one of the best things for mean during a really terrible time in my life. Can you imagine the cool class-related evolving stuff? Waddle Dees having the chance to turn into Parasol or Spear (or Bandanna?) Dees, Mario choosing a powerup, Kirby choosing an ability... there's so many options!

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PostPosted: January 27th, 2018, 1:46 pm 
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Favorite Kirby Game: Kirby & the Amazing Mirror
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If we are going the RPG route, I'd much rather see something more like Mario & Luigi or Paper Mario, seeing as how those are fairly established RPG series already, except perhaps having Kirby in the Luigi position, or perhaps as a third character like with Bowser from Inside Story or Paper Mario from Paper Jam. Given Kirby's variety of copy abilities he could likely have those as a counterpoint to bros moves for his own special attacks, with trio attacks utilizing the bros incredible gymnastic abilities in tandem with a copy ability of some sort.

I figure if we're talking villains here, 0/Dark Matter is generally the way to go. Dark Matter has possessed King Dedede plenty of times before, so I don't see why King Bowser wouldn't be any different in that regard, resulting in a "teamup" that's a little more forced than usual. It could also allow for a variety of possessed iterations of Mario villains and other characters to show up, in a similar vein to how Rabbid versions of various Mario foes showed up as bosses in the Mario/Rabbids crossover game. This could also allow Kirby characters to show up under similar circumstances, with a possible possessed Dedede/Bowser duo battle, perhaps with their own "Bros" moves? Heck, have some iteration of Zero filling up the third slot and they could even do some kind of trio attacks themselves.


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PostPosted: January 27th, 2018, 3:58 pm 
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Shooting Star A_mystery
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I think Dark Matter would be a good choice. One thing I think would be pretty cool is if the whole game looks like it was drawn with colored pencils like DL3.

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PostPosted: January 27th, 2018, 7:58 pm 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
KEEBY64 wrote:
One thing I think would be pretty cool is if the whole game looks like it was drawn with colored pencils like DL3.

Why would you want this

Please tell me you're joking


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PostPosted: January 28th, 2018, 5:12 pm 
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ShadowMan2 wrote:
KEEBY64 wrote:
One thing I think would be pretty cool is if the whole game looks like it was drawn with colored pencils like DL3.

Why would you want this

Please tell me you're joking


Because I think it looks nice, and I'm not joking.

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PostPosted: January 29th, 2018, 11:29 am 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
...But a lot of people may not.

It just doesn't work for a game like this at all. This is Mario + Kirby we're talking about. You'd have to keep them both at their standard, base art styles.


Also, if anything, I think that the final boss of such a game would be a Dark Matter-fused Bowser. Or Bowser fused with something else bad enough.


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PostPosted: January 29th, 2018, 2:05 pm 
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Favorite Kirby Game: Kirby's Dream Land 3
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ShadowMan2 wrote:
It just doesn't work for a game like this at all. This is Mario + Kirby we're talking about. You'd have to keep them both at their standard, base art styles.


I don't see what's wrong with it. DL3 did it, Yoshi's Island did it too. Besides, it could be part of the plot. Bowser sends Mario and the gang to crayon land or something.

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PostPosted: January 29th, 2018, 2:31 pm 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
That would totally cheapen the idea of a Mario/Kirby crossover though. Why on earth would you waste such an opportunity on that? It would do nothing to take advantage of what both series are known for and would ultimately make it suck.

Work in both Mushroom Kingdom and Dream Land.


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PostPosted: January 29th, 2018, 3:47 pm 
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Well this is never going to happen anyway, it's just ideas we thought of for fun...

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PostPosted: January 29th, 2018, 4:11 pm 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
Well, let's come up with something better then.


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PostPosted: January 30th, 2018, 12:09 pm 
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Water Drop A_mystery
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Favorite Kirby Game: Kirby's Return to Dream Land
As for how the story would start, something terrible is going on in Dream Land. So bad it's prompted Kirby to escape Pop Star, but then he ends up crashing into Mario's world. Then the two meet and it all unfolds from there.


Now, how would you work in any other characters? Let's see...

Wario (with Waluigi in tow) tries to fight Dedede, but gets beaten by him?
Squeak Squad VS the Broodals?
Bowser Jr. and the Koopalings try to take on Meta Knight and the Halberd?
Rosalina could be somewhere in there, but up to what...
Taranza or even Susie could be around too...


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PostPosted: April 21st, 2018, 12:24 am 
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Favorite Kirby Game: Kirby's Adventure
mrgameandpie wrote:
I feel like the core mechanics of the characters' platforming abilities wouldn't mesh especially well, Mario is all about momentum and precision while Kirby tends to focus on flashy attacks and such.



Surprisingly enough, I'm actually inclined to disagree. While it's true that both characters run through levels differently, the level design is largely the same, incorporating mainly open fields and gentle slopes, with relatively simple enemies being placed in clever locations. It wouldn't take very much to, for instance, make Kirby's Adventure levels compatible with SMB3 -- at the very most, all you'd need is to shift some enemy placement around and add a couple ladders and coin blocks.

And I say this after having already played Super Mario Bros. Crossover, where many of the characters definitely don't mesh well with the standard SMB gameplay. But the problem there is that many of the added characters have projectiles, rigid movement, and are designed around much more threatening enemies that tank multiple hits; this creates a lot of awkward situations where you're sitting in one place spamming bullets against an enemy that can't reach you, or you're forced to make a jump that just doesn't feel comfortable at all with your character's physics. (In SMBC, unless customization and cheat options are selected, I would say that the Blaster Master tank is the only character that plays well for vanilla Super Mario Bros.)

In Kirby's case, movement is dynamic, just like Mario; and enemies are fairly simple, only taking one hit in most circumstances -- just like Mario. In fact, I'm not sure how many people know this... but the original Kirby's Adventure actually has momentum physics! The most obvious examples of this: if you jump while running down a slope, or you slide off of a ledge, you will actually maintain that momentum while you're in the air. Little tricks like this and others would definitely help Kirby feel natural in Mario levels, or vice versa.

But yeah, I honestly think a Kirby+Mario platformer would work, with only minor compromises necessary to either series' formula. It ironically makes more sense than a theoretical Mario+Sonic crossover, which arguably would have level design compatibility problems due to the extensive use of roller coaster layouts which are staple to the Sonic franchise.



EDIT: One other thing I just thought of. I'm already sensing the potential counter-argument, "But can we really expect to fit in all of Kirby's trademark copy abilities in levels that just have standard Mario enemies?" No, and you shouldn't try to. Instead, new abilities should be created that are specifically designed to synergize with Mario level design. For example: Koopas would offer the Shell ability, which could function sort of like a slower Wheel ability, but with slight differences in controls and physics -- namely, that it would ricochet off of terrain, just like Mario kicking a Koopa shell. Enemies like Monty Moles and Hammer Bros. might offer the Carpenter ability, which could be a projectile ability similar to Cutter or Bomb. Etc., etc.

As for Mario...? Well, obviously you gotta bring this power-up back.
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