Mr. Masahiro Sakurai had the project of
making a new Gameboy game, one for beginning gamers in
which any player could reach the ending. During the
production, he needed to create a dummy, until graphics
and later code would be filled it. The dummy he created,
was a funny smiling blob that soon became the star of the
game. Everyone liked the funny little blob so much, they
decided to expand on it.
The Creation of Kirby
The blob was first named Popopo, then later
Kirby. Mr. Sakurai still can't remember how Kirby ended up being
Kirby, and many people have come to their own conclusions. While
Kirby does coincidentally (and ironically) have the same name as
the famous Kirby vacuum brand, it is highly unlikely. One of the
most likely rumors: In the 1980's or so, Nintendo was faced with
a huge lawsuit from Atari. This was the time period Nintendo was
gaining popularity and rapidly, so this lawsuit was threatening
to squash the existence of Nintendo. The laywer who played super
hero and saved Nintendo? John Kirby. It is rumored that upon
making trademarks and such for the game, a copy was sent to John
Kirby who was humored and flattered. While this hearsay does
circulate the internet unconfirmed, it sounds somewhat likely.
While Nintendo legend Mr. Miyamoto wanted Kirby
to be yellow, Sakurai insisted that he be pink.
Masahiro Sakurai Grows Distant
There was no doubt some tension leading to the
creation of the Nintendo 64 for Sakurai. As the original Kirby's
Air Ride was being developed, the release dates kept on being
pushed further and further away until one fateful day it was
cancelled. No real reason has ever been established why.
As word grew that the development team were going
to begin a new Kirby platform game for Nintendo 64 instead, word
quickly spread that Sakurai would not work on the game in any
form. In fact, Sakurai commented that he would not let himself
get involved. Supposedly Sakurai never even laid eyes on the
game until it was released, where he played it for the first
time himself with the rest of the public. Over the years, many
gaming reports would describe Sakurai as 'sentimental', and this
became evident as he clearly loss interest for the later games.
Masahiro Sakurai Quits Hal Laboratories
Sakurai, game developing veteran working on not
only Kirby, but many other HAL games (including the Super Smash
Bros. series), quit HAL Labs in June of 2003. While he claims to
not have any hard feelings, there seems to be some resentment
towards the direction of gaming. The following is an interview
from www.video-fenky.com
(many thanks!) who translated the interview from a Japanese
magazine called Nintendo Dream:
"It was tough for me to
see that every time I made a new game, people
automatically assumed that a sequel was coming. Even if
it's a sequel, lots of people have to give their all to
make a game, but some people think the sequel process
happens naturally."
"With times as they are,
it's really difficult to make any money for yourself, and
I know that I'm taking a big risk here. It's entirely
possible that I could just fade right away without ever
seeing the light of day again. But even if that happened,
I've already decided to myself that I should keep on doing
the work I can do, even if it's not all about games."
"When I look across the
entire game industry, I think we're at a point where we
can't get away with being lazy. The game industry is in
big trouble, don't you think? Not a lot of people can
survive off game sales these days, and the possibilities
that games have to offer are growing smaller and smaller,
I think. If games were able to receive a certain amount of
support-if people had fun with them, if they sold
well-then we should be seeing more innovative, more
positive games come out one after the other. But that's
not the future I'm seeing right now. The risks are so big
that misfiring with one title can flatten an entire
company.
That's why you see places trying to stay alive by
putting out tons of budget titles and re-releases. Every
game company, no matter who they are, is desperate right
now. So one possibility is that people will say 'I can't
live off this anymore' and leave the game industry in
droves. You see a lot of people use terms like 'console
wars' and compare the whole thing to a fight for
territory. You [the interviewer] and lots of other people
in the game industry get termed 'Nintendo people' or 'Some
other console's people' by someone you've never even met.
But this is no time for that, I don't think."
"If I want to keep
producing games as a business, then staying at HAL would
be a more stable place to do that. HAL has its advantages.
I get a reasonable amount of pay, living in Yamanashi
prefecture isn't that bad, the rent's cheap, and I get
national
insurance, you know?
But I don't care about that sort of
stability. Right now I'm far more concerned about the fact
that the game industry, which is built from the balance
between developers, publishers, and users, is beginning to
fall apart at the seams. I think it's possible for me, as
a developer, to have people think about this problem
through the development work I do. If I stay in one spot,
then I can only communicate this to a limited number of
people around the company, but if I can go out and reach
more people… I think there are lots of people with far
greater abilities than myself out there in the world. I
mean, I'm entirely focused on games and I really can't do
all that much myself, but if I can get in touch with
people that have other great talents, then I think that
will set off a chemical reaction and in the end we'll have
a chance to make new games and better things. People with
these talents might be at a loss at what games to make,
and perhaps I can help make up for that in exchange for
lending me their talent. This may sound idealistic,
but it's really what I think."
"If one game sells
40,000 copies and another one sells 20,000 copies, then
one sold twice as much as another, right? But if you work
for a company, this isn't reflected much in your salary.
No matter if your game sells or not, you'll get money
deposited in the bank every month on the month, so
sometimes you see cases where developers get indifferent
towards money and lose the feeling that they're really
earning what they make. On the other hand, gamers take
money out of their wallets and use it to buy your game.
This difference is making gamers and developers drift
farther and farther away from each other.
I talked with different
people from around the industry about this, and it always
seemed like the people who understood what gamers want the
most are the guys in sales or the guys working in the
stores. But isn't that messed up? It's completely messed
up that the people actually making the games are the
farthest away from what gamers want. I want to do
something about that. I'm not saying I want to change the
game industry or anything huge like that, but I just want
to do something.
But coincidentally
enough-we didn't arrange this or anything-some people in
this same industry, people that are fairly well known as
developers go, are leaving or moving around in their
companies. Other things are going on besides [Yoshiki]
Okamoto's new company... It may all be a coincidence, but
there are lots of people who think the way things are
right now is no good, and I think it's great to see these
people going in a new direction and taking the rest of the
industry along with them."
"I don't think I can
take any large-scale work for a while, so I doubt I'll
suddenly become director on some grandiose project. There
is a chance I'll be involved in several titles at once,
but I'll need to think over the balance involved
carefully. I may be seriously involved in some, but on
others I may let the director and staff at the office take
care of it and stick to just giving advice."
While the resignation of Sakurai
caused a nostalgic grief to some, it is comforting to know that
the Kirby series will continue.