To really show how short Squeak Squad was, it usually can take me a good few days to work through a Kirby title. The day I got SqSq? I had it beaten by that night. Granted, that was without collecting all of the treasure, but even that only took me a mere few days, compared to the relative weeks some Kirby games held my attention.
It had good ideas, they just...didn't do anything with them.
Meanwhile somebody actually is trying to round up support to get the game pages starting worked on. Writing was the easy, if not tedious, part. The other parts aren't hard, there's just not many people who can actually do it.
I'm also still working on making sprites for most of the Different Double entries.
I've considered writing more ability reviews, too, but ehhh. Wait, there's not a review for Burn/Ice. That should be easy. "not very good. *melts*"
I did get Squeak Squad when it first came out. It wasn't the first Kirby game on the DS; that would be Canvas Curse. It was extremely innovative with its touch screen controls and was widely heralded as "the DS's first great game" as it was a concept which wasn't possible on any other system at the time. I'd go so far as to say that it's what proved that games COULD make good use of a touch screen!
Squeak Squad threw that out the window in favor of a more traditional Kirby experience, which by itself wasn't a bad thing. At the time I was kind of burned out from my time with Nightmare in Dreamland (beaten 100%) and The Amazing Mirror (I only missed ONE treasure out of everything; no guides needed), so coming from Canvas Curse's radical changes I was utterly underwhelmed by Squeak Squad's similarity to those games. Not only that, but it just felt so forced in its execution.
It had its moments, though. Ghost was already mentioned, so here's my highlight; as anticlimactic as Dark Nebula turned out to be, I did enjoy the level immediately before the battle since it felt suspenseful even though it was easy. It was a level meant to be dramatic, not challenging, which made it really stand out to me more so than the battle it was leading up to. It's just too bad that the buildup all lead up to a disappointing final encounter.
I personally enjoyed Squeak Squad, it feels like a spiritual successor to Amazing Mirror; it plays like an ordinary Kirby platformer with some twists: You interact with the environment and can merge weapons with elementals.
Although, no-one has ever defeated Dark Nebula WITHOUT the Triple Star. I dare at least one of you to do so.