Something about spam, I'd suppose. Though the approval times are a real problem. It took about a month for me to be approved and the only reason I still joined because I was dedicated enough to check each day.
This is always the offer made, and the answer is always the same: There is no -- and has never been -- a problem "keeping up" with materials of which to update the site. The issue is -- both historically and now -- there is a lack of materials to post as updates.
Largely being fan content driven (as most of the information pages, I feel, should be preserved for legacy's sake), if the people ain't pushing, the rock stands still. Having more people standing around to measure how far the boulder is being moved won't remedy the situation.
Ah yeah, this contest was cool. I did come up with some concepts, but I never had enough space to write all I wanted, so I ended up just not submitting anything this time around. Hope to join in again for the next contest!
It's strange how much of an impact that character limit made. I'm a verbose fellow yet was well able to skirt under the restriction. Typically, people never seemed that prone to fill up that much space -- individually -- on each of these details. Somehow, putting forth a separate box for each appeared to fuel a desire to go hog-wild with wordy flourish. The cap will be raised in the next go (as it is going to follow a similar submission format), but it won't be that much higher. Don't gotta right a full paragraph just to say "shoot X forward".
"Don't gotta right a full paragraph just to say "shoot X forward"."
Leaf, Whip and Water modes disagree. When some of your moves interact with other moves, things can get complicated real fast. You'll note that Hookshot's discription leaked into Hooked Swing's discription, Fountain Pour's, Harvest Rake's, and Spring Breeze's descriptions struggled to fit details on the move itself and the effect on seeds from Seed Spit, and I had to retype Water Mode's move discriptions so many times I ended up leaving typos in my wake. I'll add that Missile Mode (1), my first submission, had so much detail left on the cutting room floor (precise move angles and ranges, I even had the range of detection for the homing missiles) and I had to skimp on the details of the gameplay of Missile Mode (2), simply saying "Scope Shot with levels and two planes!" instead of having a precise definition. Those character limits are not fun for me.
I'd theorize (keep in mind this is my first IF) that having separate boxes makes creators see each discription as it's own entity, instead of part of a whole. Therefore, each discription is encouraged to be able to have enough detail to stand on its own, hence the, "wordy florish." (I don't believe it's florish, I believe that they are important details.)
Good to see a proper wrap up to the contest~ Congrats winners and all participants!
Might I suggest adding an Interactive Fandom icon to the top of Index2's Current Features (could replace the defunct Oekaki icon)? It's hard for me to find the update posts that link to contests sometimes, and the main link is buried under the list of links in the left column.
Also, could someone add the link to Robobot Remnant to the list of "Past Contests Held" on the IF hub page? Thanks, glorious admins~!
That's a pricklier pickle (prickly pickler?) than it seems to be. Between modifying the whole image -- of which no source graphics are possessed leading to compression -- and matching the exact font on the font overlay, it's a beyond my knowings of how to match it. Furthermore, I think all but two of the "current" features ain't really current.
That wonky automated indexer never seems to do stuff right. It's supposed to move the prior thing to the "out of season" list when finished, but... it never seems to happen. Given the length of time between doing this, I never remember how to force the transition, possibly by making the next one? This is why I don't like things that I didn't code (or people I don't have under mind control).