The dilemma is certainly an interesting one, although I'm certain there would be other ways to overtake the hook. If in Dream Land style, it could probably be Burned through or Stone dropped to the floor to quickly leave it up high. Still, I like that it makes the player have to think rather than blindly rushing around.
An ambush classic like Oro or Nidoo. It keeps the player on the look out. If they can't see slight yellow bumps or doors of a different shade, wiggling certainly should get their attention. I also like how it's set apart from those other distinct warning signs.
Ambush is a classic. From Oro to Peran, things are always popping up when least expected. I think, tho', that Chibi made the worst choice in words when he said it attacks in a "tornado". I know it was meant as a whirling attack by rapidly flipping around, but, you know, tornado gives the impression of, oh, the Tornado ability.
I like this one. It's reminiscent of the ol' learned patterns of foes from classic Kirby. The jumping, too, not only would be a good way to psych out the player but could double to avoid attacks. Time your hammer just right and whoops!
If anything, it'd be likened more to Blopper. it doesn't toss one. There's a volley of stars. That implies more than just a toss. Bounder moves pretty fast and is exclusively found in walled in areas while this guy is rather sluggish and probably more prone to peaks or flats. Blopper pours out a constant stream of lefts and rights with its frosting where as this on just throws up a batch into the wind in periodic bursts.
Did you honestly expect me to make something that was too much like an existing enemy, let alone one of my all-time favorites?
Wow, way to entirely miss the fact that this is entirely based upon the Dark Matter Trilogy and that the "big eye" is Zero. You know, the dominating, overlording evil boss who presided over three whole Kirby games as the villain and possessed Dream Landers. How would a cowardly jester who wasn't in the comicker's favorite game, Dream Land 3, who didn't use dark mind control powers make a better fit for the series?
Of course, my statements are rhetorical. Not in that the answer is already implied but since I know a feasible response is merely unexpected.
First, sprite comics originated from Mega Man. That was the acknowledged first one ever.
Secondly, people only use recognized characters for the same reason that those mentioned series are the only ones that get, really, any focus on fan works. People work with what other people will recognize. Sure, you could have Shadrix and Solstice sprites. However, if you were using such unrecognized things that no one would get any references to, you might as well use, oh, original characters 'cuz people would care about them just the same.
You're looking past the meaning of those two options. The game itself doesn't exist and thus cannot be gotten. If a solidified release date is given, that means the game has, at long last, been completed and is available for purchase and gifting. The latter option is the snarky way way of saying, "Get 'er done, already!"
Wow, that's... um, that's some missed point. I'm pretty sure that Cloud didn't mean "forever until" and intended that a wall be not-too-distant from its placements. Many enemies are designed to appear in or near certain features. That's not uncommon at all. Your concern for its behavior is likened to "But that fish would be pretty worthless out of the water." Yes. Because it should only be found in water.
I really wouldn't read anything into all the comparisons. I mean, really, their arguments could be directed at one another instead of Zakle. All of those examples could be, in effect, applied to one another.
Of course, I listen not when others say "So and so looks like this other thing" since I've had Squeaky Bogg compared to a flame or... Pikachu. Sewiously.