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Thank you for selecting the Super Nintendo Entertainment
Avalanche game pak.
The Story 3
Getting Started 5
Controller Functions 6
Game Modes 7
What Does It All Mean 11
Understanding the Game Screen
Of Blobs And Boulders 13
Instructions and Strategies
The Cast of Characters 20
Warranty and Service Information 26
Welcome to Dream Land, a small and peaceful country situated
on a far away
little star. In Dream Land the local pastime is a puzzle game
"Avalanche." Kirby decided that since every Dream Lander plays
the game, it
would be a great idea to have a countrywide competition to
determine who is
the best player of all.
After months of organizing, the First Annual Dream Lander's
Competition was finally announced. To be held at the Dream
would be the biggest event in the history of Dream Land!
All the Dream Landers have been practicing, and all plan to
compete. Like Kirby, they have been dreaming sweet dreams of
Champion and claiming the highly sought after "Dream Fountain
The rules for the competition are quite simple: Everyone will
travel by foot
to the Dream Fountain. If, while on their journey, two Dream
to meet, they must challenge each other to an Avalanche match.
winner of the match may continue onward towards the Dream
Fountain. In this
way, the number of competitors will be whittled down to a
before the final action at the Dream Fountain.
Can you help guide Kirby through the competition so he arrives
at the Dream Fountain? Can he rise above the grizzled veterans
his dream of becoming the reigning champion? His fate is in
Insert the Kirby's Avalanche game pak into your Super Nintendo
System and switch the power to the ON position. The title
screen will then
To begin playing immediately, press the START Button on your
If you wish to watch an instructional demonstration on how to
play the game,
do not press START, and simply kick back and watch.
Note: Your controller may be plugged into either port for this
Switch menu selections
Activate menu selection
Start the Game,
Pause or Unpause
Flip the Blob counterclockwise
Activate menu selection
L or R Button:
Activate menu selection
A or Y Button:
Flip the Blob clockwise
Note: Any Button pressed activates the current menu selection
1P vs. 2P
On the Game Modes menu screen, you are given four different
choose from. Use the � and � arrows on the +Control Pad to
desired Mode and then press any Button to start.
This is the 1-player game, in which the player helps guide
Kirby to his
ultimate dream of winning the Dream Fountain Cup.
Selecting Competition brings up a stage select screen.
Depending on your
skill level, you may choose to start off with the Training
levels, Level 1
or Level 4. Choose a level by using the and � arrows on the
and then press any Button.
Each level begins with a Boss introduction screen in which a
picture of the
Boss is shown and a voice states the Boss's name.
This is followed by a conversation screen in which Kirby and
the Boss get
Then the game commences.
1P vs. 2P
This is the 2-player game, which is simply a one-on-one
Selecting 1P Vs. 2P brings up the level select screen. Each
choose their own level depending on their confidence in their
skills. The difficulty levels are delineated by both the
and the corresponding number. The levels are as follows: Mild
(#2), Spicy (#3), Hot (#4), and Cajun (#5). Needless to say,
the hotter the
jalapeno, the more challenging the level.
Once both players have selected a level, the game begins.
This is the practice mode. You may practice alone or with a
this mode, the Avalanches are turned off, which means that
regardless of how
well or poorly you play, you can not affect your partner's
Competition is not a factor.
In the practice mode, each player has the option of setting
difficulty level. The choices are similar to that of the
Mild (#1) is easy, Spicy (#3) is intermediate and Cajun (#5)
Once a player selects a difficulty level, the practice session
The Options are covered on page 18.
What Does It All Mean?
The screen is divided into three major areas:
Player one's playing field
Player two's playing field
The central information center
The two playing fields are identical. The left playing field
by controller one, the right by controller two. In this way,
you may play a
1-player game on either playing field.
In the playing fields, the Blobs appear in pairs at the top,
and they are
maneuvered as they free fall towards the bottom of the screen.
The Blobs all appear through a chute at the top of the playing
field, and if
the chute becomes blocked, that player's game is over.
When playing the Competition mode, the only difference between
playing field and the player's is that the Boss appears in a
window in its
playing area. The Boss will not be shown if the "Face" Option
turned "OFF" (see Options, page 18).
The Central Information Area displays the following
information, from top to
The NEXT piece to fall.
An abbreviation of the character's name.
The current Stage number.
Kirby's Box Seat, from which he tries to cheer you on to
The players' scores are displayed at the very bottom of the
In the 1-player game, the player is always identified as
Of Blobs And Boulders
Blobs always appear in pairs. Sometimes the Blobs will be the
and sometimes they will be different colors. (Check your NEXT
box to clue
in on what will be the next pair to fall into the plating
The first of the pair to appear on the screen will be the
dominant one. The
dominant one can be identified by its flashing white edge.
When you spin
the pair of Blobs, the dominant one will maintain its position
other Blob will revolve around it like a satellite.
The Blobs come in five glorious colors. Anytime two or more
Blobs of the
same color end their moves adjacent to each other (either
vertically), they glom together. If four or more of one color
into a single group, they explode.
Boulders are obstacles that clog the playing fields. They do
not act like
Blobs, and they can only be eliminated when Blobs adjacent to
Boulders are produced when large amounts of Blobs are made to
the drop of a single pair.
Moments before these Boulders avalanche down upon the playing
disrupt normal play, the Boulders appear above the playing
field in the form
of Boulder warning icons (SEE Page 17)
The key to the game is to produce as many boulders as
possible, so as to
bury your opponent in a flurry of avalanches. It is possible
Boulders by simply exploding single groups of Blobs, but the
and efficient means of producing Boulders is through the use
of the Chain
A Chain Reaction is the exploding of multiple groups of Blobs,
another, triggered by the drop of a single pair.
The key to this is understanding that when a group of Blobs
explode, they disappear and any Blobs and Boulders that were
piled on top of
them then fall down to fill in the newly created space. Hence,
in which you stack the Blobs directly affects whether or not
will occur. Here is one example of building up for a chain
Note that the pile on the far right is made up of Blobs the
When you successfully make a chain reaction you will hear a
voice call out.
These voices serve as both a reward for a good play and a
warning to your
opponent. If you manage to pull off multiple chain reactions,
you will hear
a series of different voices, one for each chain reaction
The following are some examples of chain reactions:
1 Chain Reaction
2 Chain Reactions
3 Chain Reactions
Keep in mind that the more chain reactions you produce, the
will avalanche down on your opponent.
As you become a skilled player, you will find it possible to
numbers of chain reactions. Sometimes they will even occur by
Always remember to move quickly, otherwise you may find your
prepared stacks of Blobs hopelessly buried underneath
Boulder Warning Icons
Just before an avalanche cascades down upon you or your
warning icons will appear above the playing field. There are 3
warning icons, each representing different numbers of incoming
Small, clear Boulders������� 1 Boulder
Big, clear Boulders�������� 6 Boulders
Big, brown Boulders�������. 36 Boulders
The Options Screen
Unless otherwise specified within the option's explanation,
the +Control Pad
does all the work while on the Options screen. � and � scroll
Options menu, while and � change the setting of the option
Exit: Sets all the changes made while on the Options screen
and returns the
player to the Title Screen. Press any Button to Exit.
Vs. Com Level: Alters the difficulty of a 1-Player game.
"Easy", "Normal", "Hard", or "Hardest."
1P vs. 2P Mode: Sets the length of a 2-Player vs. game. Choose
1,3,5,7,9,11,13 or 15 Game Match.
Sampling: Turns the Avalanche voices ON or OFF.
Face: Changes the placement of the Boss's picture in the
Choose between "Front", "Back", and "Off."
Key Assignment: Customizes for both or either of the
controllers. and �
alter the current Button's function. � and � cycle through the
Press START to access or exit this option.
Input Test: Use this to test your controllers. When you press
or any direction on the +Control Pad, it will change the
button on the screen from a green "OFF" to a white "ON." Press
access this option. Hold down both the L and R Buttons to
Custom: Check out all the sound effects and voices in the
game. Switch the
audio between "Stereo" and "Mono." Turn the Boss Character's
"ON" to "OFF." Place the Boss's face HIGH, LOW or in the
MIDDLE of the
The Cast of Characters
Kirby, our hero from Dream Land, is represented by the player.
A sniveling little whiner, you will find Waddle Dee to be the
easiest of the
bosses to defeat.
A full time bully who needs to be taught a lesson or two.
Luckily, he is
not a good Avalanche player.
Waddle Dee's first cousin, this cyclops lacks perspective,
in only two dimensions.
Poppy Bros. Sr.
This Happy-Go-Lucky, bomb-slinging boss is your first real
A contemplative, age-old enemy of Kirby, Whispy Woods will
prove to be the
mightiest oak you have ever encountered.
Kabu, the immovable object, will attempt to block Kirby, the
This pesky, little character will try to sweep you right off
the path to the
Dream Fountain Cup.
An eight-tentacled boss who is the master of meddling, Squishy
is also quite
an accomplished Avalanche player.
Lololo and Lalala
What a frustrating pair! Bury their parade in Boulders as
early an often as
Don't let the overly aggressive Bugzzy intimidate you.
Don't let this boss paint you into a corner. Once he's got you
will be no escape.
A sneaky, underhanded underworld figure, Heavy Mole will hit
you when you
least expect it.
Mr. Shine and Mr. Bright
Another deadly duo. Don't let down your guard on account of
If you thought Thor was the God of Thunder, this boss will
change your mind
in a hurry.
Chivalrous to the last, Metaknight is an all but unbeatable
Kirby's goofy arch-rival is the #1 Avalanche player in Dream
Land. You will
need to focus all of your Avalanche skills to beat this