Thank you for selecting the Kirby's Pinball Land Game Pak for
the Nintendo Game Boy unit.
CONTENTS
Controlling the Game...................5
Let's Get Started......................7
The Three Pinball Lands................9
The Bad Guys..........................15
The Springboard.......................16
High Score and Other Screen Displays..17
Bonus Games...........................18
Saving Your Game......................19
-----------------------------------------------------------
Page 3
Welcome To Kirby's Pinball Land!!!
Kirby, your pudgy buddy from Dream Land, is back again on Game
Boy!
This time the game is Pinball, and Kirby will have to face
King Dedede and his bosses who guard the three Pinball Lands.
In order to defeat King Dedede and his three bosses, Kirby
becomes a pinball. This allows him to
----------------------------------------------------------
Page 4
fight effectively in the Pinball Lands -- each a magical land
with all kinds of
tricks and bonuses! How high can you score? Can Kirby defeat
King Dedede again? Let's find out! Okay Kirby, turn into a
pinball and get ready for a wacky pinball battle!
----------------------------------------------------------
Page 5
Controlling the Game
Pressing Left on the + Control Pad operates the left flipper.
Pressing the + Control Pad upwards or pressing the B Button
shakes the pinball machine.
The A Button operates the right flipper.
You can see the Top Scores List by pressing the A or B Button
on the title screen.
----------------------------------------------------------
Page 6
The SELECT Button
This button is used to save your game in the Game Pak's
battery-backed memory. Details about saving your game are
explained on page 19.
The START Button
This Button is used to start the game and to pause a game.
When you press this button during a game, the game will pause.
To unpause, press the START Button again.
Special Controls
In addition to the above controls, the A Button is used to
activate the Springboard and to choose which direction to
shoot the ball out of a
Roulette Hole. If you press the A, B, START and
SELECT Buttons simultaneously during play, the game will reset
back to the title screen.
-----------------------------------------------------------
Page 7
Let's Get Started
Correctly insert the Kirby's Pinball Land Game Pak into the
Game Boy unit and turn the power switch to the "ON" position.
You will see the "Nintendo" logo appear for a few seconds
before the title screen appears. When the title screen
appears, press the START Button to begin playing.
How to Play
You start with three Kirbys (or three pinballs). Try not to
let Kirby drain between the flippers at the bottom of the
playfield! Use the flippers to keep Kirby in play and rack up
more points!
Game Layout
There are three pinball machines (Pinball Lands) for you to
master, each divided into three stages. After sucessfully
passing through the top stage of each pinball machine you come
face to face with the boss of that particular Pinball Land.
After defeating all three bosses you finally confront King
Dedede himself!
----------------------------------------------------------
Page 8
When you start the game, you can choose which pinball land you
want to go to by hitting the appropriate shooting star. You
can do this by using the flippers or by using the cannon at
the bottom of the screen. To shoot the cannon, use the A
Button.
---------------------------------------------------------------
Page 9
Wispy Woods Land
[points out all the major points of the pinball land]
----------------------------------------------------------------
Page 10
Outlane stoppers are activated by passing over a Rollover
Switch. This helps to prevent Kirby from rolling out of play.
Be careful! The outlane stoppers will only last for a short
period of time!
-Top Floor
* Maxim Tomatos and other items appear next to Slippy at the
top of the stage. You need to hit a warp star to reach the
boss of this land. To make the warp star appear, destroy all
three of the Cappies.
-Middle Floor
* If Kirby passes through the Slot Lane, the
Slot Machine will spin. If you hit the Dancing
Kirby, only the picture with an arrow above it will spin.
Payoffs: Kirby, Kirby, Kirby: If you shoot Pinball Kirby over
the Dancing Kirby, he will be shot up to the Top Stage.
Star, Star, Star: Sends out a Warp Star that can take you to a
bonus game.
Tomato, Tomato, Tomato: A Maxim Tomato will appear which can
activate the Drain Stopper.
Baddie, Baddie, Baddie: You don't want this. It makes Drain
Stoppers disappear!
-Bottom Floor
* Once you've destroyed all six Kaboos, the Big Kaboo will
disappear, and the
Roulette Hole will appear. When the pinball
enters the Roulette Hole, the arrows begin to light up. Press
the A Button to select the direction in which you want the
ball to be thrown.
* When Pinball Kirby passes over the Kirby Triplets, the
pictures of Kirby change. Line up three rotund, happy Kirbys
and Stoppers will appear. Line up three deflated Kirbys and
OOPS! The Stoppers will disappear!
* Each time the pinball hits the Mummy Ball, one of the
letters in the words "WARP STAR" light up. When all of the
letters have been illuminated, the star which will zip you to
the Warp Screen will become visible.
----------------------------------------------------------
Page 11
Kracko Land
[points out all the major points of the pinball land]
------------------------------------------------------------
Page 12
Outlane stoppers are activated by passing over a Rollover
Switch. This helps to prevent Kirby from rolling out of play.
Be careful! The outlane stoppers will only last for a short
period of time!
-Top Floor
* When Kirby hits Mr. Bright (the sun) three times, day turns
into night, and Mr. Shine (the moon) and stars come out.
* When Kirby Mr. Shine three times a Warp Star appears. The
Warp Star will take you to the boss.
* If Kirby hits Chicky three times, our good buddy Chucky
turns into a Maxim Tomato!
-Middle Floor
* When Kirby hits the Clouds on either side of the pinball
machine, various items come into play such as Maxim Tomatoes,
which activate the Stoppers, and Warp Stars, which send you to
a Bonus Game.
* If Pinball Kirby hits Nimbus three times, it will start to
rain and the Big Kirby will open his umbrella. If you land the
pinball on top of the umbrella, you will be sent to the Top
Stage of the Pinball machine.
-Bottom Floor
* Each time Kirby hits the Bumpin' Boo on the left side of the
machine, a letter in the word "WARP" will light up. When the
pinball hits the Bumpin' Boo on the right, a letter in the
word "STAR" will light up. When all the letters have been
illuminated, a Warp Star appears.
* Each time Kirby hits Scarfy, a letter in the word "SCARFY"
lights up. When all the letters have been illuminated, Scarfy
splits into three Scarfys! If Kirby hits the top Scarfy, this
Scarfy is replaced by the pinball, which is then bumped up
into the Middle Stage by the other two Scarfys.
--------------------------------------------------------------
Page 13
Poppy Brothers' Land
[points out all the major points of the pinball land]
------------------------------------------------------------
Page 14
Outlane stoppers are activated by passing over a Rollover
Switch. This helps to prevent Kirby from rolling out of play.
Be careful! The outlane stoppers will only last for a short
period of time!
-Top Floor
* Each time Kirby hits an egg it cracks, and finally becomes a
chick. (If one of the Juinor Poppy Brothers touches an egg, it
will return to its original state.) When all three eggs become
chicks, they set out to find such items as Maxim Tomatoes and
Warp Stars (that take you to the boss!).
* If Kirby hits Cluck three times, Cluck turns into a Maxim
Tomato.
-Middle Floor
* When Pinball Kirby hits the Stuffed Kirby, he will exhale
whatever he's thinking about and put it on the plate. When the
pinball hits the Hungry Kirby, he will inhale whatever is on
the plate.
* If Kirby hits a Maxim Tomato that the Stuffed Kirby exhales,
the Stoppers will appear.
* If Kirby hits one of the Warp Stars that the Stuffed Kirby
exhales, you'll go to a bonus game.
* If the pinball hits one of the Squishy Squids that the
Stuffed Kirby exhales, you'll be thrown to the top stage.
-Bottom Floor
* Each time Kirby hits Chilly, one of the letters in the words
"WARP STAR" lights up. When all of the letters have been
illuminated, the Warp Star is activated.
* Each time the pinball hits Mr. Frosty, one of the letters in
the word "FROSTY" lights up. When the word has been completely
illuminated, Mr. Frosty can catch Kirby and start to spin.
Using the A Button, stop Mr. Frosty's spin and shoot Kirby in
the desired direction.
-------------------------------------------------------
Page 15
The Bad Guys
Wispy-Woods
Try to make Kirby hit Wispy-Woods in the face. If you don't
panic, you shouldn't have too much trouble.
Kracko
Extremely quick, Kracko's spinning attack can knock Kirby for
a loop! Look Out!!
Poppy Brothers
After attacking several time, Poppy splits into two Poppies!
Watch for simultaneous bomb attacks!
Caution! If one of the Bosses' attacks hits one of the
flippers, it will be immobilized and will not work for a brief
period of time! Be careful! If you make a mistake and let
Kirby drain while fighting one of the Bosses, you will be
thrown back to the Top Stage of that Pinball Land!
---------------------------------------------------------------
Page 16
The Springboard (A Second Chance!)
If Kirby drains off the Bottom Stage of a machine, he falls to
the Springboard. By pushing the A Button when the Springboard
drops down to its lowest position, Kirby can jump back up to
the bottom stage of that Pinball Land. If your timing is just
right, Kirby can jump up to the middle or even to the Top
Stage of the pinball machine! Kirby can wear out the
Springboards if he uses them too often during one life. The
bigger a Springboard is, the easier it will be to jump off of
it.
Extra Kirbys
After defeating a Boss and moving back to the Stage Warp
screen, a ball with the letters E-X-T-R-A flashing on it
appears, replacing the Warp Star that was previously there.
Each time Kirby hits the ball, the displayed letter is lit. If
you can spell EXTRA, you'll get an extra Kirby!
----------------------------------------------------------
Page 17
Scoring and Screen Displays
Bonus points [+B] and Bonus Multipliers [+M] can be earned in
various places in the game. Whenever a Kirby is lost, the
bonus points will be added to your score.
If you get one of the top 4 scores, you can enter your name on
the Top Scores list. Enter your name using the + Control Pad
and the A Button. Use the B Button if you make a mistake. Up
to seven letters can be entered. From the Title
Screen, press the A or B Button to go to the Top Scores list.
If you want to erase the Top 4 Scores, press START, SELECT,
and Down on the + Control Pad on this screen.
------------------------------------------------------------
Page 18
Bonus Games (How to Rack Up Points!)
In the middle stage of each pinball machine, you can access a
Bonus Game by hitting a warp star. Each bonus game has
excellent ways to add substantially to your score and increase
your bonus. Each bonus game has a time limit. During this
time, any Kirby that goes between the flippers will be shot
back into the
playfield.
-The Wispy-Woods Bonus Game
Blocks are arranged in three rows at the top of the screen.
Hit as many blocks as you can.
-The Kracko Land Bonus Game
Hit the items up to the Kirby at the top of the screen so he
can inhale them for some serious points!
-The Poppy Brothers' Land Bonus Game
It is every Kirby's dream to play soccer with a squid. Score
as many goals as you can. The more goals you make, the more
each goal is worth!
------------------------------------------------------------
Page 19
Saving Your Game
If you need to stop playing for a while, you can save your
game in this Game Pak's Battery-Backed Memory. When you save
your game, your score and position of the ball is saved.
[picture of 'save and quit' screen]
How to Save Your Game
Pressing the SELECT Button at any time during your game will
give you the screen shown in the picture above. Choose one of
the following two menu selections using the + Control Pad and
press the START Button.
------------------------------------------------------------
Page 20
Continue Playing
This lets you return to the game without saving.
Save and Quit
Saves your game and returns to the Title Screen. Your game is
safely protected, even if you turn off your Game Boy.
Restarting Your Game
Your game can be restarted by selecting "Play Saved Game" on
the Title Screen.
------------------------------------------------------------
Page 21
Be Careful When Saving Your Games!
**NOTE! You can only load a saved game once!
All saved data is erased after you have restarted your game by
selecting the "Play Saved Game" option on the title Screen.
The "Play Saved Game" option will not reappear unless you save
the game again.
If the game is saved during one of the Bonus Games, the game
will begin at the Top Stage of the machine when you restart.
If the game is saved during a battle with one of the bosses,
the boss will completely recover from any damage when
restarting the game. You will have to fight a boss as if you
were just entering the boss' stage.