Smash Bros. Melee is rated T by the ESRB for comic mischief and
mild violence and is not intended for gamers under the age of
Super Smash Bros. Melee plays
differently from almost any other fighting game ever made. The
objective is to do as much damage to your opponent's) as
possible then knock them out of the arena with out getting
knocked out yourself. The more damage you do to your opponent,
the farther they'll go when you hit them. One thing to note is
that unlike other fighting games there is almost no limit to
the amount of damage you can take. Although it will be harder
to fight with lots of damage, you won't lose a stock until
your actually knocked out of the arena.
The controls of Super
Smash Bros Melee are like a hybrid of the controls in fighting
games and platform games. While characters do rely on basic
and special attacks, they also rely on maneuverability.
The movement and basic
attacks for all the characters are very similar so it
won't take to long to get used to a character after
Drop Through Platform (only some platforms)
button and a direction will
result in a basic attack. While they don't do much damage,
they're great for racking up damage and combos.
Smashes are the most
important attacks in SSBM. They can do lots of damage
and rack up for combos as well. You can even charge a
smash by holding
instead of just tapping it. A smash is performed by
"smashing" the control stick in the given direction.
Where the characters
really star to differ from each other is in their
special attacks. No two special attacks from all the
characters are exactly the same.
(usually can be charged or held)
Attack (occasionally 3rd jump)
Attack (usually 3rd jump)
Special Attack (usually defensive)
Grab / While Holding
Although not as prominent as
they were in Super Smash Bros, each character gets 4
throws. The Slap and the Throw moves can be used when you
have grabbed an opponent.
while use the shield)
In Air Movement / Attacks
While in the air, fighters get
a whole new array of movements and attacks.
Kirby and Jigglypuff)
Weak In Air
Forward In Air
Upward In Air
Samus, Link and Young Link)
another vital part of fighting in Super Smash Bros Melee.
Pick up items by pressing
Use / Throw
Smash Item /
Smash Throw Item
All fighters also get a small
array of defensive moves.
(while use the shield)
(while use the shield)
If a fighter gets knocked far
from the arena, they may have to grab onto a ledge to get
back. There are a few ways to get off the ledge depending
on the circumstances.