Donkey
Kong strikes back to his / her opponents again! This
character is very slow, heavy, and an easy target for
lots attacks, but is strong and hard to Knock Out.
Size
Tips and codes
Weight
One
of the best strategies for Donkey Kong is to try to stay
out of the action and charge up his Super Punch (B
button). When
that's charge, jump into the frey and let it lose. You'll
knock out at least one of the other fighters if not all
of them.
Donkey
Kong also has some very strong throws. Runnning in and
using his back throw is a very effecitve tactic.
Power
Speed
Jump
Usage
Premiered
in
Donkey
Kong Arcade (1981)
If
you want to test a new type of strategy, try to mix
the two previous strategies. Throw your opponent and
take that time to charge your Super Punch for when they
get back.
Basic Attacks
Swipe
+
Uppercut
+
(while dashing)
Konga Kick
+
Backhand Slap
+
Spider Web Swipe
+
Slouch Slap
Smash Attacks
+
(holding)
Kong Slap
+
(holding)
Ape Applause
+
(holding)
Twin Beat
In Air Attacks
Kong Whirl
+
Hammer Knuckle
+
Back Kick
+
Flying Headbutt
+
Flying Stomp
Special Attacks
Giant Punch
When you press the B
button, Donkey Kong will start to charge his punch and
you can release it when you want. Obviously, this attack
has a limit, and when you reach to the limit, the damage
taken to your opponent is high.
+
Headbutt
This move make a terrible headbutt that will bury and
totally still your opponent a while.
+
Spinning Kong
Donkey Kong will begin to spin when you executte this
move, and will hurt your opponents getting lots of combos.
+
Hand
Slap
DK
will shake the ground in a little range, and everyone
that are close of him will be hurt and risen to the air
(it depends on how many % damage has the rival.
Donkey Kong 's Attacks Screenshots
NOTE:
Some commands will change if you are looking on the opposite
side. For example, if you want to do the Donkey Kong's Headbutt
attack (
+
) looking on the opposite side, the new command would be
+