When you reach the waterfall, you will
get to choose between the upper door (2a) or bottom
(2b). Each contain a 1-up, (2b has 3) but they both end
up in Area 3.
In this room, heading up to the top
door will you lead you on. However, to grab the 1-up,
you need to grab the hammer ability and head down and
hit the hammer stump. This will take you to a quick
course of barrels that will shoot you to a 1-up and lead
you to the next door.
Area 2b
Enemies: Burnin' Leo, Gator, Gordo, Broom
Hatter, Abilities:
Fire
In this room, use the barrels to break through the
bomb block near the top, and grab Burnin' Leo for the
fire ability. Below, are platforms with a Gordo blocking
each way. Get a running start and use the fire ability
to become a fireball and blaze through each Gordo. Your
reward: 3 1-ups.
In this area, all the bomb blocks will reveal water.
You can head up, left, and down for food if you need it.
At the top, the last bomb block will reveal a door.
Area 4
Enemies: Burnin' Leo Abilities:
Fire
In this area, there is just a canon and a Burnin'
Leo. Grab him for the Fire ability to light the fuse.
Hop in the cannon, and you'll be fired off to an area
with food and a 1-up
Immediately to your left starting this area, is a
door that leads to a switch, unlocking the Bonus Room 2
(the last Bonus room). There are lots of TACs and
Bombers looking to steal your abilities/helpers and blow
up. All the bomb blocks in this room will reveal hot
blocks, so it's a good idea to avoid them all.
Area 6
Enemies: Walky, Scarfy, Jungle Bomb,
Rocky Abilities:
Microphone, Bomb, Stone
Heading up, you can grab Walky for the very handy
microphone ability (useful for the next area).
For the last area of this stage, you can grab Rocky
for stone ability if you don't have one, and then it's 3
mini-bosses in a row. First Mr. Frosty, Bonkers, and
Poppy Brother Senior.